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The Lightlark Saga
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The Lightlark Saga
by Alex Aster

In this series by Alex Aster, there are six different realms, all with their own magical skills: Sunling, Skyling, Moonling, Starling, Wildling, and Nightshade.

Five-hundred years ago, a curse was cast, completely breaking the already fractured people of Lightlark apart. Now, every hundred years, the rulers of the realm come together to try to solve the riddle that will break the curse. But this year, something is different. 

See all of her work at asterverse.com

Lightlark
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All the spoilers ahead... When the inhabitants of the island of Lightlark were cursed, the leaders of each realm took a few of their people and left the island, except for the Sunling ruler who stayed on the island as King of Lightlark. Until the prophecy that will break the curse is fulfilled, the island disappears in a terrible storm, reappearing every one-hundred years for one-hundred days only, giving the rulers a chance to break the curse before disappearing again. Isla (isss-la, not eye-la) Crown, the ruler of the Wildlings, has a starstick that allows her to travel great distances in seconds, and no one knows she has it. If they, her guardians (Poppy, her charm teacher and Terra, her fighting teacher) would take it from her. In fact, Isla has been kept enclosed in her rooms with no one but Poppy and Terra for company, for the safety of everyone around her. She isn’t even allowed to speak to her own people, the Wildlings. Since the curse of Lightlark was cast, Wildling people must eat hearts to survive, and they kill anyone they fall in love with. Since girls have always been more prevalent and there is so much death involved with their curse, the Wildlings have become a mostly female, warrior society. Now it’s time for the Centennial to start, and Isla must travel to Lightlark alone. She promises to follow the orders of Terra and Poppy during the Centennial, to use their strategy to try to break the curse, and then goes through a portal to the island. She takes her starstick with her. Isla is the first ruler to appear, quickly followed by Grimshaw, or Grim, of Nightshade. Nightshade has not been invited to any Centennial before this year, they can spin curses and are a prime suspect of who cast the curse. Seems like the other rulers are getting desperate in order to invite Grimshaw this year. Azul of Skyling shows up next. Both Azul and Grim were alive when the curse was cast five-hundred years ago and have ruled their realms since then. Cleo of Moonling comes next, the oldest of them all, not that she looks it. Last to portal through is Celeste of Starling. The island of Lightlark used to be the home of all these peoples, each claimed its own area of the island with the Mainland in the center, where they all gathered and where Lightlark royalty lived. There’s a castle on the Mainland where the Sunling ruler, and King of Lightlark, lives. The Sunling ruler also happens to be the last Origin and can wield the powers of all the realms still inhabiting Lightlark: Sunling, Starling, Skyling, and Moonling. The realms of Wildling and Nightshade have completely left Lightlark, and so he has no powers from those realms. He’s also said to be paranoid. The five rulers go to the palace and are met by a personal attendant for each of them, Isla’s is a Starling girl. She is taken to her rooms, where the girl stokes the fire even though it’s already warm, explaining that the king has commanded the fires be kept burning at all times. After the Starling, the Starling ruler, Celeste, shows up to Isla’s rooms. Turns out, she and Isla know each other already. When Isla had found the starstick in her mom’s things five years ago, it had eventually taken her to Celeste, and the two of them became friends. Both of them young women, rulers, and desperate to end the curse for their people. Celeste’s curse may be the worst of them all, all Starling die by the time they turn twenty-five years old. Celeste only visits a moment before returning to her own room, they want to keep their friendship a secret from the others. Isla goes to her balcony to sing and is surprised by someone on their own balcony a few yards away, she falls off the balcony and down to the ocean below. She wakes up soaking wet and choking on salt water, but safe on her own balcony and alone. The person who scared her must have done so and then left. But why would they bother saving her at all? When the curse was laid, the six rulers of the realms killed themselves to provide their heirs with a prophecy that would instruct them on how to break the curse. Their deaths fueled power to their realms which made the Centennial possible at all, otherwise the island would constantly be consumed by a terrible storm which cannot be traveled. The prophecy the heirs were given has three parts. 1. The six realms must be joined in some way. 2. The original offense will be committed again. 3. A ruling line must come to an end, meaning that one of the rulers must die. Only then will one of the six rulers win, and the curses will be broken, which honestly seems like a win for all of them. So why would someone save Isla? Seems like an easy way to fulfill a portion of the prophecy. Isla goes to dinner, still recovering from her near death, and realizes that the person who saved her is the King of Lightlark, Oro. At dinner she is served a heart, as a Wildling should be, but asks to have it sent to her room out of respect of the others. Turns out, she was born without the curse, or the power, of Wildling. It’s part of the reason she was locked away and kept in seclusion, so no one would know. Terra and Poppy believe that Isla has no power because her mother fell in love but failed to kill the man. Instead, he killed her only minutes after Isla was born. I’m sorry, is this curse not compulsory? Because Isla has no power, she cannot infuse her realm with power, and it is dying. More than that, she has no power to draw in at the Centennial, making her easy prey. And if she dies without an heir, her realm and all of its people die with her. The next morning, the rules of the Centennial are laid out. Assassinations may not be attempted until halfway through. On day twenty-five, they’ll be paired up. You cannot kill your partner, ever. No matter how much you may want to. Each ruler must attend all the events. And none of the rulers may have an heir. Isla befriends her attendant, Ella, by giving her a healing ointment for Ella’s injured leg, and Ella agrees to bring her food daily. Then Isla goes to the agora, the city center, and runs into Grim on the way. A few decades before the curse, Nightshade and Lightlark had gone to war. Grim had been one of Nightshade’s fiercest warriors then. Lightlark had won and a treaty brokered between the two, but there are still some hard feelings between the two realms. Grim’s father had been the ruler of Nightshade when the curse fell. Grim and Isla walk to the agora together and Grim tells her he can read flashes of emotion. She asks if he has a flair, a rare power that is not attributed to their realm. He does, but he doesn’t tell her what it is. But it’s not mind reading, or anything else he could use on her without her knowing. The two go to a chocolate shop, then to the tailor where Isla gets a new wardrobe started. She also asks the tailor to make her clothes she can fight in, and armor. Grim recommends she get a weapon as well. Isla and Celeste have a plan to break the curse, the bondbreaker. Celeste had read about it in a book, it can break any bond… including a curse. It demands blood in order to work, enough to kill someone, so they want to split the cost between them and hope that it breaks their curses but doesn’t kill them. But they have to find it first, it’s supposed to be in a library. Each ruler gets to plan a trial, called a demonstration, designed to test the other rulers. Grim’s trial is first, a duel. He gives them an hours’ notice and invites all of Lightlark to watch. No wonder he recommended Isla get a weapon; he was helping her. But why? He pits ruler against ruler and none of their special powers are allowed. Oro beats Azul quickly and easily, Cleo beats Celeste but not as quickly, then Isla, dressed in her new armor and with her new sword, faces Grim. He’s a tough opponent but she beats him, and he’s delighted for some reason. Then Cleo and Oro duel, Oro wins but Cleo wounds his arm. Last, Isla and Oro face off and she changes her tactic for their fight. She almost defeats him but at the last second remembers herself, and her plan to not draw attention so she can try to find the bondbreaker and lets him win. Oro is not fooled, she can tell. That night Isla speaks to Celeste, who knows Isla’s secret and is worried that Isla put a target on her own back. Celeste searched the Star Isle library for the bondbreaker, but she did not find it. Isla will search the libraries on the other isles, she’s already stolen clothing from the tailor so she can blend in on the other isles. Except Sunling clothing, she couldn’t find any at the tailor. Celeste has heard a rumor that Sunling is withdrawing from the other isles. And that Moon Isle has posted guards on their bridge so only Moonlings can enter. Something strange is going on. Celeste plans on getting a special type of glove that can hold a slight amount of magic in them from one of the other realms. It will help Isla with her searches. When Isla goes to the next group dinner, she walks into another demonstration where all of Lightlark’s nobles have been invited. Azul asks each of the rulers to show off their powers. Not great, since Isla doesn’t have any. Grim goes first, causing the entire room to have the same vision. Cleo gathers all the wine in the room and creates an actual shark, which tries to eat her, but she turns it to ice before it succeeds. Celeste makes fireworks explode throughout the room. Azul conjures three storm clouds, complete with lightning, before calming and releasing them. Now it’s Isla’s turn. She asks Oro for help, pulls a small Morningstar from her hair, blindfolds herself, and knocks the crown off of Oro’s head from across the room. Wildlings are supposed to be fierce warriors as well as able to manipulate nature. No one says anything, shocked at her performance. Oro goes last, turning the marble table to gold. An impressive display of power that not even his people knew he possessed. He wins this demonstration as well. Isla meets Juniper, a barkeep who deals in information. She trades him one of her secrets (that she beat could have beat the king in their duel) for information on how to get past the Moon Isle guards (on full moon nights, there will be no guards, since their curse makes the sea deadly during the full moon). Celeste hosts her demonstration next, in the Hall of Glass, the rulers must conquer their greatest fear. Whoever does so quickest will win. She reveals a Starling relic, a mirror that will show them their greatest fear when it’s touched, trapping them until the fear has been conquered. People have been trapped unable to conquer their fears for so long that they’ve died. Oro goes first. He conquers his fear in three minutes, but they aren’t able to see what it was that he saw. Azul manages five minutes, as does Celeste. Grim comes in at just under three minutes, Cleo does it in only two. When Isla reaches the mirror, it shows her back in her room, locked away from the real world, as the room closes in on her. Her world gets smaller and smaller. She breaks out in six minutes. After everyone leaves, Celeste shows Isla the handprints and essences of each of the rulers that the mirror had collected on its surface. Celeste uses the new gloves to store those essences so that Isla will be able to go into the restricted parts of each isle’s library. Celeste dresses in Skyling clothes and uses a Wildling potion to temporarily dye her hair blue, in order to sneak into the Sky Isle library. She finds the secret area but no bondbreaker and is reckless in her disappointment as she walks back to the palace, she’s spotted by Cleo. Cleo follows her and Isla runs for it, right into Grim. He causes the two of them to disappear until Cleo gives up her search and leaves. Isla ignores all of Grim’s questions, thanks him, and leaves. She gets a notice in her room that her demonstration is next. She goes to find Grim, to apologize for running off, but runs into Azul instead. He explains how hard the past Centennials have been, for various reasons, and shows her a cave system he can use as an instrument, and the two of them spend the afternoon listening to the music. She finds Grim that evening and offers him a thank you for helping her, she tells him what her demonstration will require. Her trial invites all of Lightlark and asks each ruler to show what their realm can create that benefits Lightlark as a whole. The audience will vote for the winner, they are not allowed to vote for their own ruler. Skyling has been working on a form of communication that uses the wind. Moonling has built many ships. The Starling found a way to create tools and weapons using their power only. Sunling has a way to spread light and heat throughout the island. Grimshaw walks in and announces that Nightshade has nothing to offer the rest of them. Isla shows them the Wildling healing remedies. To demonstrate, she puts her arm in a flame until it is badly burnt, then pours a remedy over the skin, returning her arm to normal as if it had never been injured at all. Although it does still hurt, but not as badly as it should, the arm does not look damaged. Grim comes to Isla that night, explaining that he has no interest in making allies or winning the Centennial at all. Of course, he doesn’t tell her why he is on the island if he doesn’t want to take part in the Centennial, but he does give her a history lesson. Lightlark was not created by only Oro’s ancestor, as most think, but by Grim’s ancestor as well. Then they both got greedy and fought until Grim’s father signed the treaty, ending their war. Cleo’s demonstration comes before Isla’s arm is fully healed again. They have to jump into freezing cold water and their hearts will lead them to their greatest desire. Whoever listens and gets to their desire first wins. Before they start, Isla recognizes a rash in Oro’s wrist. She correctly diagnoses it and tells him how to treat it. They enter the water and at first Isla is not sure which way to go. One side feels like her people, the other feels like more. She finally follows her heart to the more side and makes it out, but barely. She doesn’t even see what the plaque that indicates her desire says before being rushed to her room to warm up. Cleo wins this demonstration as well. Of course, even though her arm is still mending and she’s is now suffering from hypothermia, the next night is the full moon and Isla has to break into the Moonling library. She finds a way into the Moonling palace, having to scale the walls and go through a window. As she tries to find the library, she is spotted and fights three guards, knocking them unconscious. She runs to the library, which is completely disguised, more guards following her. She can’t find the Moonling relics but can hear the guards outside. She realizes that Cleo is building an army. Isla trips and hits her head on the floor, in doing so she realizes that the relics are below the floor floating in water. She doesn’t see the bondbreaker among them but realizes that her head is bleeding. The guards outside yell that the entire legion is outside the library and Cleo is coming, Isla uses her starstick to portal out before they can get in. Now we know that the bondbreaker is not on Star Isle, Sky Isle, or Moon Isle, there is no isle for the Wildling or the Nightshade, which leaves only Sun Isle, but Isla has no way to get clothes to be able to sneak in. They are all invited to afternoon tea, where they sample three different kinds of tea. After they’re done drinking, Oro announces that this is his demonstration, a truth tea. Together the dregs of the three cups spell out their greatest secret. Whoever shares their secret first wins. First Celeste, then Azul, Isla, Grim, and finally Cleo breaks their glasses. Oro wins as he tells them his secret: that he is dying. He tells them that the island has been weakening since the last Centennial. He believes this is the last chance they have to break the curse. The torches and fires he demands stay lit are to mask that he is weakening, he should be able to keep the island comfortable with his power. For the second part of the Centennial, the rulers break into teams to fulfill part of the prophecy. Now that Oro has won the demonstrations, he gets to match the rulers up. He puts Celeste with Cleo. He chooses Isla as his own partner. Oro visits Isla that night and explains that he has a theory about the curse, and he needs her help to test it. It requires a knowledge of nature that she has, and in return, he would try to protect her from the other rulers. She agrees on one condition, she can save a second realm from being wiped out when they chose which ruler to kill. They start right away, but Oro tells her that she can’t look like the Wildling ruler while they’re searching. There are ancient creatures that believe the Wildlings abandoned them when they left Lightlark, and they will exact revenge on Isla if they find her. So, she needs to dress down, and continue to “mask” her powers. He takes her to the edge of the island, where the storm is waiting for the Centennial to end so it can cover the island again. The two of them take a bridge over the water to a smaller section of the island and go into a cave, the entrance of which is in the ground, and you have to blindly jump in, landing in some water. Oro tells Isla that he is looking for the island’s heart. It blooms every hundred years during the Centennial, it has to be nourished by and protected by a plant. This cave has a sample of all of Lightlark’s plant life, Isla finds three possible types of plants that the heart could be attached to. Oro knows of two areas in Lightlark that has a large quantity of said plants, one in Skyling and one on the Mainland. The search the Skyling field over several days but find nothing. Isla has a spicy dream about Grim and wakes up deciding to take a sleeping potion that will hopefully prevent any more dreams, even if she isn’t really hating them. On her way to the kitchen for ingredients, she hears Oro and Azul talking. It sounds like Azul has a dangerous plan that Oro is not in favor of, but Isla doesn’t hear much else. They start to search the Mainland area that night. Isla asks Oro about his talk with Azul, but Oro insists that Azul is no threat to her. She asks about kids who have parents from different realms, they only get power from one. Oro tells her they are near the Wild Isle, but everything on there is dead since the Wildlings left. He told her the Wildlings were once his favorite realm behind his own, long ago. Now they are as bad as they’re described to be. Over the next few days, she asks Oro more questions as they search. He tells Isla that Cleo puts the good of her realm before all else. That killing one of the other rulers is the easy part of the curse. Deciding which realm to get rid of is hard, they have to make the right choice. It can’t be Grim, he is the only thing between them and something even more dangerous, delightful. Once they’ve checked all the possible places in the second location, Isla walks deeper. She ends up finding a wall of plants with thorns and barbs. She calls to Oro, thinking that this plant has something serious to hide, and what’s more important than the island’s heart. But when she calls, the plant attacks her, and Oro has to rescue her. When Isla is safe and removing the large barbs from her back, which is incredibly painful, Oro checks for the heart but finds nothing there. There are other places the plants grow in, but not so many in one place. He decides they need to talk to an ancient creature to get help, one of the ones with a grudge against Wildling. Five days of rest later and Isla plans to meet with Celeste in the agora, but she is interrupted by a Moonling that passes her a note, she’s in danger. Isla pursues the Moonling and walks right into a trap, several Moonling nobles who are prepared to kill her. Luckily, Celeste followed her and frees Isla, together they kill the nobles and leave a message in blood for Cleo: try harder. Grim seeks Isla out after weeks of not seeing her. He asks if she wants to see him or be left alone, she says consistently left alone, but she’s lying, and he probably knows it. He tells her that he should not see her, for the good of them both. She asks about what Oro said about Grim protecting them from something worse than the curse and Grim does not deny it, but doesn’t tell her more, not wanting to distract her from the Centennial. So, she asks him to take her to the Wild Isle instead, she wants to see it for herself. When they arrive, everything is dead as Oro had said, but there is a palace still standing. It’s called the Place of Mirrors. Isla goes in and sees something she recognizes. She goes back that night without Grim, it’s a symbol that she recognizes as a hidden door, since there’s one in her chambers in the Newlands. But this one won’t open, it needs some sort of key that she cannot find. She asks Juniper for information, and he doesn’t have any about a hidden room, but he does know that only Wildling power can be used within the Place of Mirrors. Interesting. On her way out of Juniper’s bar, Grim sees her again. They share a tension riddled rainstorm together and Isla realizes that maybe she judged the Wildlings that fell in love more harshly than she should have. It is eight days before Oro fetches Isla again. She and Celeste use this time to investigate the Sun Isle library, which they discover is heavily guarded and always full. No way they’re getting in unnoticed. Oro said it took several days to find the ancient being and then more to broker a deal, but he managed it. They go together to Star Isle, where they meet a specter. Something the king did not mention, the specter wants to possess the body of the most beautiful woman on the island for a few moments before she will help them. After some yelling, and Oro agreeing to take Isla to his library, Isla agrees to being possessed. She wakes up once the specter is out of her body, in Oro’s arms. The specter tells them that the heart is not on this isle, and that the darkness below is awakening. As if they don’t have enough to deal with already. Isla wants to go to the library right then but Oro refuses to take her, she didn’t specify when they’d go when they made their deal. Instead, she waits three days and goes to the library by herself, not trying to hide who she is. Joke is on her, Oro has someone waiting to lead her to the library and he’s closed it all week, so she can be there alone. She quickly finds the secret spots where the relics are hidden but there is no bondbreaker. And that’s the last library they have to search. Her plan with Celeste is a bust. The ball that indicates the halfway point of the Centennial is held; at midnight the rulers are allowed to kill each other as long as they are not paired together. Isla shares a moment with Grim and he gifts her a necklace that will summon him if she touches it (he makes it invisible after she’s wearing it) before he disappears. He says he will be back at the ball before midnight. When Isla returns to the main ballroom, everything falls apart. Literally. As in, the island itself starts to fall apart. Oro is in great pain but is able to stop the ballroom floor from rupturing any more than has already happened, but barely. Part of the palace is ruined, and the islanders are afraid to leave their houses. Oro and Isla visit the next ancient creature, a blue bee man who lives in a hive of other blue bee people. He captures Isla (that was the plan) but when Oro comes in after her, bee man slices his throat. Not enough to kill Oro right away, but he will die soon. Blue bee man tells them that he doesn’t not know where the heart is this time, but he has seen it before, and it always grows where light and dark meet. Isla is in a hurry to get Oro to water so he can heal his throat, but he passes out before they make it. She’s able to drag him the rest of the way, throwing his body in a shallow river and allowing the magic to do its thing while she keeps him from drowning. Before he’s completely healed, and before he’s awake, the sun is going to come up. If he’s caught in the sun, he will die as part of the Sunling curse. She drags him to a cave for safety. When he wakes around noon, he has some ideas. There are eight places on the island that would match the riddle. They have to wait in the cave until the sun goes down. Or Oro does, and Isla chooses to wait with him. They ask each other questions to pass the time, answering each question honestly. What’s life like where Isla is from (terrible), what’s his favorite place on the island, did she know Grim before the Centennial (no), has he ever been in love (no), is there a bondbreaker on the island (no), how long has he been able to gild (since he was a kid). He asks what her secret is, and she doesn’t answer. She asks what his flair is, and he doesn’t answer. He says he will tell if she does, but still no. Then he offers that if she tells him her secret, he will let her win the Centennial. He believes that the heart has some Sunling and Nightshade power stored in it and that the original offense mentioned in the prophecy is that someone used the heart to set the curses, used the Nightshade power in it specifically. He thinks finding the heart will free them and whoever does so will receive great power. He doesn’t want that power; she can have it if she tells him her secret. She still says no. They search all the places they can easily but find the heart at none of them. Oro believes it must be on Moon Isle. They go to a block of ice on the isle where Isla sees three women frozen, Oracles. Oro unfreezes one of them and the Oracle tells them that she’s been warned not to speak to them (by whom?) but she’s intrigued, so she will anyway. The heart is on Moon Isle, closer than they think, but they have to find it on their own. She warns Isla that she is surrounded by lies and liars, and that one of the rulers will die before the Centennial is over. Then she freezes again. Oro says there are three places on Moon Isle, but they don’t have time to check them that night. They will search the first spot tomorrow. In the morning, she uses her Starstick to look at Wildling, and it is dying. The land is dead and pulling the magic from the people themselves, killing them. There’s nothing she can do to help them, powerless as she is, and she realizes she does need to win the Centennial to save her realm. She tells Oro her secret, then leaves the room. That night he calls a meeting of all the rulers to share progress and tells the other rulers what he and Isla have been doing. He wants to change partners, choosing Cleo as his own, asking that they be able to search Moon Isle freely, and putting Isla with Grim. When Cleo questions his motives, he doesn’t hesitate to tell everyone that Isla has no powers. Before any of them can kill her, Grim grabs her hand and they disappear together. Turns out, he doesn’t just turn invisible like she thought. He can actually move to other places, his flair, and he’s risking letting everyone else know he has this ability in order to protect her. He tells her that he already knew she had no power. Nightshades can read curses so he knew she wasn’t affected, and he kept her secret for her. If anyone hurts her, even attempts to, he will destroy them. She believes him. Grim helps Isla move into the Place of Mirrors, where the other magics cannot be wielded. Celeste knows where she is, as does Ella, who brings Isla food and water. Celeste continues to look for the bondbreaker. Celeste comes one day and tells Isla to snap out of it, the game is not done yet. They have a month left! She can’t just hide on Wild Isle until the Centennial is done. Isla sends Ella to see Juniper, offering details about her biggest secret in exchange for his own. He responds few days later saying that he knows who cast the curses. When Isla and Celeste go to meet him, they only find his dead body in the empty agora, the words “hard enough” scrawled in blood. Isla goes on a run while hiding on Wild Isle and gets near the Mainland, where she sees Cleo skulking around. She apparently decides that Celeste was right and follows Cleo into Moon Isle. She watches Cleo move a bunch of ice to reveal a hole, just as Isla is discovered. Isla yells that she knows Cleo cast the curses and killed Juniper. Cleo retorts that Isla is a fool and doesn’t know what she thinks she does, trapping Isla in a giant block of ice before going down the hole. Isla can’t get out of the ice and can’t call for help, she eventually loses consciousness. Lucky for her, Oro finds her and rescues her. He takes her to his rooms and explains that there was a place on Moonling that he could not access without Cleo. That’s why he needed to bring Cleo in and to partner with her. He couldn’t tell Isla his plan, she needed to genuinely react like she’d been betrayed. He told Isla’s secret because it made sense that he would want to be re-paired but also because Cleo thinks Starling should be the realm to go. While she was paired with Celeste, Cleo could not kill Celeste, but revealing Isla’s secret made Cleo rethink her choice of which ruler should be killed. Because Oro believes that Starling is essential. But now that Oro and Cleo have checked that one location, the heart was not there, he and Isla can work together again to check the other two. By the way, he knew she had been lying to him. He knew every time she lied to him. His flair, he can tell when someone is lying. They decide to work together again. But first: Carmel. Carmel is a twenty-four-hour carnival to mark the seventy-fifth day of the Centennial. Isla goes for part of the celebration; the rulers are not allowed to miss a Centennial event. Isla accidentally gets drunk and when she makes it back to the palace, is escorted to her rooms by Oro. It turns out, he commanded the Sunling armies and fought against Grim, who commanded the Nightshade. It’s why he hates Grim. Oro leaves to go to Carmel once the sun goes down and Isla is interrupted by a pounding at her door. It’s Ella. Celeste has been attacked. When Isla runs out of the palace, she finds Celeste floating, surrounded by a silver fog and thin string. Oro is also there when Isla arrives. This is an old enchantment that he hasn’t seen for a long time, one that should have killed her but was interrupted. A poison that Celeste has to fight on her own. If they try to heal her with Moonling magic, it will only make the poison kill her faster. It could be weeks before she wakes up, if she wakes up at all. Isla calls to Grim and asks him to hide Celeste until she wakes up, afraid that whoever was interrupted will come back to finish the job. Isla goes back to Wild Isle, intent on opening the hidden door but gets absolutely nowhere before she has to return to the palace to search for the heart with Oro. She almost gets killed by a dark mer creature, but they don’t find the heart in the first place they look. Which leaves one last location to search, in the center of Vinderland territory. The Veinderlands are Wildlings who renounced their power and realm before the curses, who already tried to kill Isla when she was trapped in ice. She and Oro will go the next night, but they take a visit to the armory first. When they get to the Vinderland territory, there’s a fight and they kill a bunch of Vinderland cannibals. They search a giant ice tree but find nothing. They decide to go back to the beginning. Oro had read about the heart in a secret library, he takes Isla there and reads the passage to her. One thing first, the island was created by his ancestor Horus Rey, Grim’s ancestor Cronan Malvere, and Isla’s ancestor, Lark Crown. Lark made the land itself; the island is named after her. Only one of their three realms can use the heart. Which means that Cleo did not cast the curse. It was either Sunling, Nightshade, or Wildling. They go through the book until they’re exhausted and decide to take a break. Isla goes to see Celeste, who is still floating, hidden where only Grim and Isla know where she is. Isla grabs Celeste’s hand, and a blue diamond ring falls out of Celeste’s hand. A blue diamond ring that Isla gave to Azul when they first met. Isla goes to the Place of Mirrors and pulls the pendant that Grim gave to her, he comes to her in a panic since he thinks she’s in danger. She asks him about Lark Crown, he confirms the story, telling her that he thought she should find out in her own time. She asks if he’s hiding anything else from her, he is. Like how he thinks about her all the time. They get romantic and it feels familiar to Isla somehow, and she notices a large scar on his chest. She and Oro continue looking for clues about where the heart is, and Isla wonders if it only blooms when light meets dark. Where they meet but also only when they meet: dusk and dawn. Suddenly, she believes she knows where the heart is. She goes with Oro to where she believes the heart will be and they wait in a cave so that he won’t be hurt when the sun rises. While they’re in the cave, Oro has painful tremors again as the island shakes and heaves, but she is able to help him by singing. When the sun begins to rise, the heart reveals itself as an egg. Isla goes out to grab it, and just as she does, Vinderland comes for revenge and shoots her through the chest. Oro kills them but can’t get to her to heal her since the sun is out. She pulls her necklace and Grim shows up. Isla loses consciousness as she drops the heart. She wakes up with Grim at her side, he took her to her room in the palace. He doesn’t know how she lived but she did. He also tells her that he found an ancient Wildling elixir that was able to wake Celeste. Isla goes to Celeste, and Celeste confirms that it was Azul who attacked her. Isla tells Celeste everything that happened has happened since she was poisoned, and runs back to her room, not stopping even when Celeste calls to her. Oro brings Isla the heart and asks her to meet him in the library. Once there, he tells her to pick the realm she will save. She chooses Starling, and he tells her that Nightshade has to go. He has Azul and Cleo backing him. Isla runs away from him with the heart, and she makes a plan. One that will save her realm, her friend, and Grim. It involves the bondbreaker. Isla tells Celeste where the hidden library is and Celeste sneaks in to get the bondbreaker, they will meet at the Place of Glass. Isla then calls Grim, and he teleports himself and Isla as close as he can. Once they get there, he reveals another secret. These dreams of hers, they are actually memories. She’s been visiting him using the starstick for a year. They’re in love, but he had to take her memories of him away before the Centennial started. That’s why he feels so familiar to her, and he’s been in love with her the whole time. She feels betrayed and runs to meet Celeste, they use the bondbreaker together. As it works its magic, Oro shows up to the Place of Glass as well, neither he nor Grim can get to Isla. And she has been betrayed! It’s not a bondbreaker but a bondmaker! Celeste isn’t Celeste at all, but Aurora, the ruler of Starling from the night the curses were cast, who should have died with the rest of them. She had been set to marry Oro’s brother Egan, but he fell in love with Violet Crown instead, Aurora’s best friend. She used her shape shifting flair to turn into a Wildling and approached Grim, convincing him to bring her the heart (he didn’t know what it was at the time). Aurora couldn’t use it the way she wanted since she is not Sunling, Wildling, or Nightshade, but she was able to curse everyone else, the curse did not touch her since she was the one who cast it. Then she used the heart to create an illusion, where she killed herself like the other rulers, and she took the identity of her younger sister. She has ruled Starling this whole time, changing her identity every few years. She bided her time, having been told about the bondmaker by Egan, but you can only use it once and she wants the powers of all six realms. When people from two realms have a child, that child only has power from one realm, or so they think. But Celeste tells Isla that her father was a Nightshade general, and she has the power of both. Nightshade was just shadowing the Wildling powers, making it invisible so that Isla thought she was powerless. But Isla let something slip to Grim one of the times she visited him with the starstick, and when he sought out Celeste, Grim recognized her for who she really was. Celeste convinced him that she would not rest until Egan’s family line was wiped out, that the original transgression was Sunling falling in love with Wildling, to break the curse Oro would need to fall in love with Isla. But that would never happen, because Isla and Grim were already in love, Isla wouldn’t allow it. So, Celeste convinced Grim to take Isla’s memories. It’s why he has stayed away from her, even encouraging her to befriend Oro. Then once Oro loved Isla, Aurora could kill Oro, they could break the curse and Grim would return Isla’s memories to her, and he and Isla could rule Lightlark together. But when a ruler falls in love with another ruler, they relinquish some of their power to the one they love. Oro, as King of Lightlark, has power from all the realms on Lightlark (Sun, Moon, Star, and Sky). And he is in love with Isla. When Celeste took Isla’s blood, she took the all the power that Isla, Grim, and Oro had. The power of all six realms. But Isla has always thought she was powerless, that doesn’t mean she is without power. She pulls out the starstick from where she keeps it against her back and portals to the Wildling Newland. The betrayal doesn’t stop with Celeste/Aurora. She had called Isla a nickname only Poppy and Terra ever used, and Isla knows they’re in on the plan somehow. When she gets to the Newland and sees Poppy, Poppy confirms her suspicions. She and Terra killed Isla’s parents to make Isla the ruler of Wildling in time for the Centennial, Celeste had said it was that or she would destroy all of Wildling herself. Isla doesn’t have time for retribution on Poppy, not yet. She dons her armor and arms herself with blades, then goes back to save the only person who has never lied to her: Oro. She portals back to fight Aurora using the starstick. Aurora has the power of all six realms and no curse to keep her in check. She can’t leave the Place of Glass, even if killing her means Isla isn’t leaving either. As Isla and Aurora fight, Grim gets Isla’s attention and reminds her of her heart. Her heart that was pierced with an arrow and healed by Lightlark’s heart. Using the power within her heart, she calls the island’s heart to her. She is infused with its power, grabs the bondmaker, and pierces Aurora’s heart with it, pulling all the power from Aurora and killing her. This the first offense, the murder of a friend: Isla kills Celeste as Aurora killed Violet. The Starling line is now at an end. A ruler has won. And as the curse is broken, so does Lightlark. A giant fissure cracks underneath Isla, and she drops the heart into the center of Lightlark as she falls into the chasm after it. She now knows she has all this power but doesn’t know how to use it, and neither Grim nor Oro can access their own power while in the Place of Mirrors. But she is caught by a vine, someone above is using her Wildling power, transferred to them by the love that Isla feels. Grim had tried and had not been able to help her because her love for him had been broken by his betrayal, Oro had saved her. Grim is furious at what this means. He disappears into the night. All the spoilers ahead... When the inhabitants of the island of Lightlark were cursed five-hundred years ago, the leaders of each realm took a few of their people and left the island, except for the Sunling ruler who stayed on the island as King of Lightlark. Until the prophecy that will break the curse is fulfilled, the island disappears in a terrible storm, only reappearing for one-hundred days every one-hundred years, giving the rulers of the isles a chance to break the curse before disappearing again. Isla (isss-la, not eye-la) Crown, the ruler of the Wildlings, has a starstick that allows her to travel great distances in seconds, and no one knows that she has it. If her guardians (Poppy, her charm teacher and Terra, her fighting teacher) knew, they would take it from her. In fact, Isla has been kept sequestered in her rooms with only Poppy and Terra for company, for the safety of everyone around her. She isn’t even allowed to speak to her own people, the Wildlings. Since the curse of Lightlark was cast, the Wildling people must eat hearts to survive, and they kill anyone they fall in love with. Since girls have always been more prevalent for the Wildlings and there is so much death involved with their curse, the Wildlings have become a mostly female, warrior society. Now it’s time for the Centennial to start, when travel to the island becomes possible and Isla must go to Lightlark alone to try to break the curse with the other rulers. She promises to follow the orders of Terra and Poppy during the Centennial, to use the strategy they’ve come up with to try to break the curse, and then she goes through a portal to the island. She takes her starstick with her. Isla is the first ruler to appear, quickly followed by Grimshaw, or Grim, of Nightshade. Nightshade has not been invited to any of the Centennials before this year. Since they can spin curses and are the prime suspect for who cast the curse. Seems like the other rulers are desperate to break the curse if they’re willing to invite Grimshaw this year. Azul of Skyling shows up next. Both Azul and Grim were alive when the curse was cast five-hundred years ago and have ruled their realms since then. Cleo of Moonling comes next, the oldest of all the rulers, not that she looks it. Last to portal through is Celeste of Starling. The island of Lightlark used to be a home for all their people, each claimed their own area of the island with the Mainland in the center where they all gathered and where Lightlark royalty lived. There’s a castle on the Mainland where the Sunling ruler, and King of Lightlark, lives. The Sunling ruler also happens to be the last Origin and as such, can wield the powers of all the realms still inhabiting Lightlark: Sunling, Starling, Skyling, and Moonling. The realms of Wildling and Nightshade have completely left Lightlark and so he has no powers from those realms. The Sunling king is also said to be paranoid. The five rulers go to the palace and are met by a personal attendant who’s been assigned to each of them, Isla’s is a Starling girl. Isla is taken to her rooms, where the girl stokes the fire even though it’s already warm, explaining that the king has commanded the fires be kept burning at all times. After the Starling attending Isla leaves, the Starling ruler, Celeste, shows up to Isla’s rooms. Turns out, she and Isla secretly know each other already. When Isla had found the starstick in her mom’s things five years ago, it had accidentally taken her to Celeste, and the two of them became friends. Both of them young women, rulers, and desperate to end the curse for their people. Celeste’s curse may be the worst of them all, all Starling die by the time they turn twenty-five years old. Celeste only visits Isla for a moment before returning to her own room, they want to keep their friendship a secret from the others. Isla goes to her balcony to sing and is surprised by someone listening from their own balcony a few yards away, she falls off the balcony and down to the ocean below. She wakes up alone, soaking wet, and choking on salt water, but safe on her own balcony again. The person who scared her must have saved her and then left. But why would they bother saving her at all? When the curse was laid, the six previous rulers of the realms killed themselves to provide their heirs with a prophecy that would instruct them on how to break the curse. Their deaths fueled power to their realms which made the Centennial possible at all, otherwise the island would constantly be consumed by a terrible storm which cannot be traveled through. The prophecy the heirs were given has three parts. 1. The six realms must be joined in some way. 2. The original offense will be committed again. 3. A ruling line must come to an end, meaning that one of the rulers must die. Only then will one of the six rulers win, and the curses broken, which honestly seems like a win for all of them. So why would someone save Isla? Accidental drowning seems like an easy way to fulfill a portion of the prophecy. Isla goes to dinner, still recovering from her near death, and realizes that the person who saved her is the King of Lightlark himself, Oro. At dinner she is served a heart, as a Wildling should be, but she asks to have it sent to her room out of respect for the others. Isla doesn’t actually need to heat human hearts. Her secret: she was born without the curse, or the power, of a Wildling. It’s part of the reason she was locked away and kept in seclusion, so no one would know her terrible secret. Terra and Poppy believe that Isla has no power because her mother fell in love but failed to kill the man as the curse requires. Instead, he killed her only minutes after Isla was born. Apparently, this curse is not compulsory. Since Isla has no power, she cannot infuse her realm with power, and it is dying. More than that, she has no power to draw on at the Centennial, making her easy prey. And if she dies without an heir, her realm and all its people die with her. The next morning, the rules of the Centennial are laid out. Assassinations may not be attempted until halfway through. On day twenty-five, they’ll be paired up. You cannot kill your partner, ever. No matter how much you may want to. Each ruler must attend all the events, no exceptions. And none of the rulers may have an heir. Isla befriends her attendant, Ella, by giving her a healing ointment for Ella’s injured leg, and Ella agrees to bring her food daily to hide the fact that she doesn’t eat human hearts. Then Isla goes to the agora, the city center, and runs into Grim on the way. A few decades before the curse, Nightshade and Lightlark had gone to war. Grim had been one of Nightshade’s fiercest warriors then. Lightlark had won the war, and a treaty brokered between the two realms, but there are still some hard feelings between the two. Grim and Isla walk to the agora together and Grim tells her he can read flashes of emotion. She asks if he has a flair, a rare power that is not attributed to their realm. He does, but he doesn’t tell her what it is, but admits that it’s not mind reading, or anything else he could use on her without her knowing. The two go to a chocolate shop, then to the tailor where Isla gets a new wardrobe started. She also asks the tailor to make her clothes and armor she can fight in. Grim recommends she get a weapon as well. Isla and Celeste have a plan to break the curse, and it revolves around the bondbreaker. Celeste had read about it in a book, it can break any bond (name makes sense) … including a curse. It demands blood to work, enough to kill someone, so they want to split the cost between the two of them and hope that it breaks their curses but doesn’t kill them in the process. But they must find the bondbreaker first, it’s supposed to be in a library. During the Centennial, each ruler gets to plan a trial, called a demonstration, designed to test the other rulers. Grim’s trial is first, a duel. He gives them one hour’s notice and invites all of Lightlark to watch. No wonder he recommended Isla get a weapon; he was helping her. But why? He pits ruler against ruler and none of their special powers are allowed. Oro beats Azul quickly and easily, Cleo beats Celeste but not as quickly, then Isla, dressed in her new armor and with her new sword, faces Grim. He’s a tough opponent but she beats him, and he’s delighted for some reason. Then Cleo and Oro duel, Oro wins but Cleo manages to wound his arm. Last, Isla and Oro face off and she changes her tactic for their fight. She almost defeats him but at the last second remembers herself and her plan to not draw attention so she can try to find the bondbreaker and she lets him win. But she can tell that Oro is not fooled. That night Isla speaks to Celeste, who knows Isla’s no power secret and is worried that Isla has put a target on her own back. Celeste searched the Star Isle library for the bondbreaker, but she did not find it. Isla will search the libraries on the other isles, she’s already stolen clothing from the tailor so she can blend in on the other isles. Except Sunling clothing, she couldn’t find any at the tailor. Celeste has heard a rumor that Sunling is withdrawing from the other isles and that Moon Isle has posted guards on their bridge so only Moonlings can enter. Something strange is going on. Celeste plans on getting a special type of glove that can hold a slight amount of magic in them from one of the other realms. It will help Isla with her searches. When Isla goes to the next group dinner, she walks into another demonstration – this time only Lightlark’s nobles have been invited. Azul asks each of the rulers to show off their powers. Not great, since Isla doesn’t have any. Grim goes first, causing the entire room to have the same vision. Cleo gathers all the wine in the room and uses it to create an actual shark, which tries to eat her, but she turns it to ice before it succeeds. Celeste makes fireworks explode throughout the room. Azul conjures three storm clouds, complete with lightning, before calming and releasing them. Now it’s Isla’s turn. She asks Oro for his help with her demonstration, pulls a small morningstar from her hair, blindfolds herself, and uses the morningstar to knock the crown off Oro’s head from across the room. Wildlings are supposed to be fierce warriors as well as able to manipulate nature, no one said which power she needed to show off. Everyone stands quietly, shocked at her performance, until Oro performs. He is the last to demonstrate, turning the marble table to gold. An impressive display of power that not even his people knew he possessed. He wins this demonstration as well. Isla meets Juniper, a barkeep in the agora who deals in information. She trades him one of her secrets (that she beat could have beat the king in their duel) for information on how to get past the Moon Isle guards (on full moon nights, there will be no guards, since their curse makes the sea deadly during the full moon). Celeste hosts her demonstration next, in the Hall of Glass where the rulers must conquer their greatest fear. Whoever does so quickest will win. She reveals a Starling relic, a mirror that will show them their greatest fear when it’s touched, trapping their minds until the fear has been conquered. People have been trapped unable to conquer their fears for so long that they’ve died. Oro goes first. He conquers his fear in three minutes, but they can’t see what it was that he saw. Azul manages five minutes, as does Celeste. Grim comes in at just under three minutes, Cleo does it in only two, breaking Oro’s winning streak. When Isla reaches the mirror, it shows her back in her room, locked away from the real world, as the room closes in on her. Her world getting smaller and smaller. She breaks out in six minutes. Last place, but not too bad a showing. After everyone leaves, Celeste shows Isla the handprints and essences of each of the rulers that the mirror had collected on its surface. Celeste uses the new gloves to store those essences so that Isla will be able to go into the restricted parts of each isle’s library. Celeste dresses in Skyling clothes and uses a Wildling potion to temporarily dye her hair blue, in order to sneak into the Sky Isle library. She finds a secret area in the library but no bondbreaker and her disappointment makes her reckless as she walks back to the palace. She’s spotted by Cleo. Cleo follows her and Isla runs for it, right into Grim. He causes the two of them to disappear until Cleo gives up her search and leaves. Isla ignores all Grim’s questions, thanks him, and leaves. She gets a notice in her room that her demonstration is next. She goes to find Grim to apologize for running off but runs into Azul instead. He explains how hard the past Centennials have been, for various reasons, and shows her a cave system that he can use to make music, and the two of them spend the afternoon listening to the melody. She finds Grim that evening and offers him a thank you for helping her, she tells him what her demonstration will require. Isla’s trial invites all of Lightlark and asks each ruler to show what their realm can create that will benefit Lightlark as a whole. The audience will vote for the winner, but they are not allowed to vote for their own ruler. Skyling has been working on a form of communication that uses the wind. Moonling has built many ships. The Starling found a way to create tools and weapons using their power only. Sunling has a way to spread light and heat throughout the island. Grimshaw walks in and announces that Nightshade has nothing to offer the rest of them. Isla shows them the Wildling healing remedies. To demonstrate, she puts her arm in a flame until it is badly burnt, then pours a remedy over the skin, returning her arm to its normal appearance as if it had never been injured at all. Although it does still hurt, but not as badly as it should, the arm does not look damaged. Grim comes to Isla that night, to explain his answer at her trial. He has no interest in making allies or winning the Centennial at all. Of course, he doesn’t tell her why he is on the island if he doesn’t want to take part in the Centennial, but he does give her a brief history lesson. Lightlark was not created by Oro’s ancestor only, as most think, but by Grim’s ancestor as well. Then they both got greedy and fought until Grim’s father finally signed the treaty, ending their war. Cleo’s demonstration comes before Isla’s arm is fully healed again. They must jump into freezing cold water where their hearts will lead them to their greatest desire. Whoever listens and gets to their desire first wins. Before they start, Isla recognizes a rash in Oro’s wrist. She correctly diagnoses it and tells him how to treat it. They enter the water and at first Isla is not sure which way to go. One side feels like her people, the other feels like … more. She finally follows her heart to the more side and makes it out, but barely. She doesn’t even see what the plaque that indicates her desire says before being rushed to her room to warm up. Cleo wins this demonstration as well. Of course, even though Isla’s arm is still mending and she’s now suffering from hypothermia, the next night is the full moon, and Isla needs to break into the Moonling library. She finds a way into the Moonling palace, having to scale the walls and go through a window. As she tries to find the library, she is spotted and fights three guards, knocking them unconscious. She runs to the library, which is completely disguised, while more guards follow her. She can’t find the Moonling relics in the library but can hear even more guards outside. She realizes that Cleo is building an army. Isla trips and hits her head on the floor, in doing so she realizes that the relics are below the floor floating in water. She doesn’t see the bondbreaker among them and realizes that her head is bleeding. The guards outside yell that the entire legion is outside the library and Cleo is coming, so Isla uses her starstick to portal out before they can get in. Now we know that the bondbreaker is not on Star Isle, Sky Isle, or Moon Isle, there is no isle for the Wildling or the Nightshade, which leaves only Sun Isle, but Isla has no way to get clothes to be able to sneak into the library there. All the rulers are invited to afternoon tea, where they sample three different kinds of tea. After they’re done drinking, Oro announces that this is his demonstration, a truth tea. Together the dregs of the three cups spell out their greatest secret. Whoever shares their secret first wins. First Celeste, then Azul, Isla, Grim, and finally Cleo breaks their glasses. Oro wins as he tells them his secret: that he is dying. He tells them that the island has been weakening since the last Centennial. He believes this is the last chance they will have to break the curse. The torches and fires he demands stay lit are to mask that he is weakening, he should be able to keep the island comfortable with his power alone. For the second part of the Centennial, the rulers break into teams to fulfill part of the prophecy. Since Oro has won the most demonstrations, he gets to match the rulers up. He puts Celeste with Cleo. He chooses Isla as his own partner, which leaves Azul with Grim. Oro visits Isla that night and explains that he has a theory about the curse, and he needs her help to test it. It requires a knowledge of nature that she has and in return, he would try to protect her from the other rulers. She agrees on one condition, she can save a second realm from being wiped out when they chose which ruler to kill. They start right away, but Oro tells her that she can’t look like the Wildling ruler while they’re searching. There are ancient creatures that believe the Wildlings abandoned them when they left Lightlark, and they will exact revenge on Isla if they find her. So, she needs to dress down and continue to “mask” her powers. He takes her to the edge of the island, where the storm is waiting patiently for the Centennial to end so it can cover the island again. The two of them take a bridge over the water to a smaller section of the island and go into a cave, the entrance of which is in the ground. You must blindly jump in and will land in some water. Oro tells Isla that he is looking for the island’s heart. It blooms every hundred years during the Centennial, and it has to be nourished by and protected by a plant. This cave has a sample of all Lightlark’s plant life, Isla finds three possible types of plants that the heart could be attached to. Oro knows of two areas in Lightlark that has a large quantity of those three plants, one in Skyling and one on the Mainland. They search the Skyling field over several days but find nothing. Isla has a spicy dream about Grim and wakes up deciding to take a sleeping potion that will hopefully prevent any more dreams, even if she isn’t really hating them. On her way to the kitchen for ingredients, she hears Oro and Azul talking. It sounds like Azul has a dangerous plan that Oro is not in favor of, but Isla doesn’t hear much else. Oro and Isla start to search the Mainland area that night. Isla asks Oro about his talk with Azul, but Oro insists that Azul is no threat to her. She asks about kids who have parents from two different realms and learns that they only get power from one. Oro tells her they are near the Wild Isle, but everything there has been dead since the Wildlings left. He told her the Wildlings were once his favorite realm (besides his own) long ago. But now, the Wildlings are as bad as they’re described to be. Over the next few days, she probes Oro with more questions as they search. He tells Isla that Cleo puts the good of her realm before all else. That killing one of the other rulers is the easy part of the curse but deciding which realm to get rid of is hard, they have to make the right choice. It can’t be Grim, he is the only thing between them and something even more dangerous, delightful. Once they’ve checked all the possible places in the second location, Isla keeps exploring and finds a wall of plants with thorns and barbs. She calls Oro, thinking that this plant has something serious to hide, and what could be more important than the island’s heart. But when she calls out, the plant attacks her, and Oro has to rescue her. When Isla is safe and removing the large barbs from her back (which is incredibly painful), Oro checks for the heart but finds nothing there. There are other places where the plants grow, but not so abundantly. He decides they need to talk to an ancient creature to get help, one of the ones with a grudge against Wildling. Five days of rest later and Isla plans to meet with Celeste in the agora but she is interrupted by a Moonling that passes her a note: she’s in danger. Isla pursues the Moonling delivery person and walks right into a trap of several Moonling nobles who are prepared to kill her. Luckily, Celeste followed her and frees Isla, together they kill the nobles and leave a message in blood for Cleo: try harder. Grim seeks Isla out after weeks of not seeing her. He asks if she wants to see him or be left alone, she says consistently that she wants to be left alone but she’s lying, and he probably knows it. He tells her that he should not see her, for the good of them both. She asks about what Oro said about Grim protecting them from something worse than the curse and Grim does not deny it, but doesn’t tell her more either, not wanting to distract her from the Centennial. So she asks him to take her to the Wild Isle instead, she wants to see it for herself. When they arrive, everything is dead as Oro had said, but there is a palace still standing. It’s called the Place of Mirrors. Isla goes in and sees something she recognizes. She goes back that night without Grim to investigate further, it’s a symbol that she recognizes as a hidden door, since there’s one in her chambers in the Newlands. But this one won’t open, it needs some sort of key that she cannot find. She asks Juniper for information. He doesn’t have any about a hidden room, but he does know that only Wildling power can be used within the Place of Mirrors. Interesting. On her way out of Juniper’s bar, Grim sees her again. They share a tension riddled rainstorm together and Isla realizes that maybe she judged the Wildlings that fell in love a little more harshly than she should have. It is eight days before Oro fetches Isla again. She and Celeste use this time to investigate the Sun Isle library, which they discover is heavily guarded and always full of people. No way they’re getting in unnoticed. When Oro calls for her, he reveals that it took several days to find the ancient being and then more to broker a deal, but he managed it. They go together to Star Isle, where they meet a specter. Something the king did not mention, the specter wants to possess the body of the most beautiful woman on the island for a few moments before she will help them. After some yelling, Oro agrees to take Isla to his library, Isla agrees to being possessed. She wakes up once the specter is out of her body, in Oro’s arms. The specter tells them that the heart is not on this isle. That the darkness below is awakening. As if they don’t have enough to deal with already. Isla wants to go to the library right then but Oro refuses to take her, she didn’t specify when they’d go when they made their deal. Instead, she waits three days and goes to the library by herself, not trying to hide who she is. Joke is on her, Oro already has someone waiting to lead her to the library and he’s closed it to the public all week, so she can be there alone. She quickly finds the secret spots where the relics are hidden but there is no bondbreaker. And that’s the last library they know of. Her plan with Celeste is a bust. The ball that indicates the halfway point of the Centennial is held; at midnight the rulers are allowed to kill each other as long as they are not paired. Isla shares a moment with Grim and he gifts her a necklace that will summon him if she touches it (he makes it invisible after she’s wearing it) before he disappears. He says he will be back at the ball before midnight. When Isla returns to the main ballroom, everything falls apart. Literally. As in, the island itself starts to fall apart. Oro is in great pain, but he is able to stop the ballroom floor from rupturing any further. Barely. Part of the palace is ruined, and the islanders are now afraid to leave their houses. Oro and Isla visit the next ancient creature, a blue bee man who lives in a hive of other blue bee people. He captures Isla (that was the plan) but when Oro comes in after her, bee man slices his throat. Not enough to kill Oro right away, but he will die soon. Blue bee man tells them that he doesn’t know where the heart is this time, but he has seen it before, and it always grows where the light and the dark meet. Isla is in a hurry to get Oro to water so he can heal his throat (healing is a Moonling power), but he passes out before they make it. She’s able to drag him the rest of the way, throwing his body in a shallow river and allowing the magic to do its thing while she keeps him from drowning. Before he’s completely healed, and before he’s awake, the sun is going to come up. If he’s caught in the sun, he will die as part of the Sunling curse. She drags him to a cave for safety. When he wakes around noon, he has some ideas. There are eight places on the island that would match the riddle – where light and dark meet. They have to wait in the cave until the sun goes down. Or Oro does, and Isla chooses to wait with him. They ask each other questions to pass the time, answering each question honestly. What’s life like where Isla is from (terrible), what’s his favorite place on the island, did she know Grim before the Centennial (no), has he ever been in love (no), is there a bondbreaker on the island (no), how long has he been able to gild (since he was a kid). He asks what her secret is, and she chooses not to answer instead of lie. She asks what his flair is, and he doesn’t answer. He says he will tell if she does, but still no. Then he offers her something more. If she tells him her secret, he will let her win the Centennial. He believes that the heart has some Sunling and Nightshade power stored in it and that the original offense mentioned in the prophecy is that someone used the heart to set the curses, used the Nightshade power in it specifically. He thinks the heart will free them from their curses and whoever finds it will receive great power. He doesn’t want that power; she can have it if she tells him her secret. She still says no. They search all the places they can easily access but find the heart at none of them. Oro believes it must be on Moon Isle. They go to a block of ice on Moon Isle where Isla sees three women frozen, Oracles. Oro unfreezes one of them and the Oracle tells them that she’s been warned not to speak to them (by whom?) but she’s intrigued, so she will talk anyway. The heart is on Moon Isle, closer than they think, but they must find it on their own. She warns Isla that she is surrounded by lies and liars, and that one of the rulers will die before the Centennial is over. Then she freezes again. Oro says there are three places on Moon Isle, but they don’t have time to check them that night. They will search the first spot tomorrow. In the morning, Isla uses her Starstick to look at Wildling, and it is dying. The land is dead and pulling the magic from the people themselves, killing them. There’s nothing she can do to help them, powerless as she is, and she realizes she does need to win the Centennial to save her realm. She finds Oro and tells him her secret, then leaves the room. That night he calls a meeting of all the rulers to share progress and tells the other rulers what he and Isla have been doing. He wants to change partners (choosing Cleo as his own) asking that they be able to search Moon Isle freely, and putting Isla with Grim. When Cleo questions his motives, Oro doesn’t hesitate to tell everyone that Isla has no powers. Before any of them can kill her, Grim grabs Isla’s hand and they disappear together. Turns out, he doesn’t just turn invisible like she was thinking his flair was. He can move to other places and he’s risking letting everyone else know he has this ability to protect her. He tells her that he already knew she had no power. Nightshades can read curses, so he knew she wasn’t affected, and he kept her secret for her. If anyone hurts her, or even attempts to, he will destroy them. She believes him. Grim helps Isla move into the Place of Mirrors, where the other magics cannot be wielded. Celeste knows where she is, as does Ella, who continues to bring Isla food and water. Celeste keeps looking for the bondbreaker. She comes one day and tells Isla to snap out of it, the game is not done yet! They have a month left! She can’t just hide on Wild Isle until the Centennial is done. Isla sends Ella to see Juniper, offering details about her biggest secret in exchange for his own. He responds few days later saying that he knows who cast the curses. When Isla and Celeste go to meet him, they only find his dead body in the empty agora, the words “hard enough?” scrawled in blood. Another message from Cleo. Isla goes on a run while hiding on Wild Isle and goes near the Mainland, where she sees Cleo skulking around. She decides that Celeste was right about Cleo killing Juniper and decides to follow Cleo onto Moon Isle. She watches Cleo move a bunch of ice to reveal a hole, just as Isla is discovered. Isla yells that she knows Cleo cast the curses and killed Juniper. Cleo retorts that Isla is a fool and doesn’t know what she thinks she does, trapping Isla in a giant block of ice before continuing down the hole. Isla can’t get out of the ice and can’t call for help; she eventually loses consciousness. Lucky for her, Oro finds her and rescues her. He takes her to his rooms and explains that there was a place on Moonling that he could not access without Cleo’s help. That’s why he needed to bring Cleo in and to partner with her. He couldn’t tell Isla his plan, she needed to genuinely react like she’d been betrayed. He told Isla’s secret because it made sense that he would want to be re-paired if he had discovered it, but also because Cleo thinks Starling should be the realm to go. While she was paired with Celeste, Cleo could not kill Celeste, but revealing Isla’s secret made Cleo rethink her choice of which ruler should be killed. Because Oro believes that Starling is essential. But now that Oro and Cleo have checked that location (the heart was not there), he and Isla can work together again to check the other two. By the way, he knew she had been lying to him. He knew every time she lied to him. It’s his flair, he can tell when someone is lying. They decide to work together again. But first: Carmel. Carmel is a twenty-four-hour carnival to mark the seventy-fifth day of the Centennial. Isla goes for part of the celebration, since the rulers are not allowed to miss a Centennial event. Isla accidentally gets drunk and when she makes it back to the palace, she is escorted back to her rooms by Oro. It turns out, he commanded the Sunling armies during the Sunling/Nightshade War and fought against Grim, who commanded the Nightshade. It’s why he hates Grim. Oro leaves to go to Carmel once the sun goes down and Isla is interrupted by a pounding at her door. It’s Ella. Celeste has been attacked! When Isla runs out of the palace, she finds Celeste floating, surrounded by a silver fog and thin string. Oro is also there when Isla arrives. This is an old enchantment that he hasn’t seen for a long time, one that should have killed her but was interrupted. A poison that Celeste must fight on her own. If they try to heal her with Moonling magic, it will only make the poison kill her faster. It could be weeks before she wakes up… if she wakes up at all. Isla calls to Grim and asks him to hide Celeste until she wakes up, afraid that whoever was interrupted will come back to finish the job. Isla goes back to Wild Isle, intent on opening the hidden door she’d found but gets absolutely nowhere before she must return to the palace to search for the heart with Oro. While looking in the next location, she almost gets killed by a dark mer creature, but they don’t find the heart. Which leaves one last location to search, in the center of Vinderland territory. The Vinderlands are Wildlings who had renounced their power and realm before the curses, and who already tried to kill Isla when she was trapped in ice. She and Oro will go the next night to the Vinderland territory, but they take a visit to the armory first. When they get to the Vinderland territory, there’s a fight and they kill a bunch of Vinderland cannibals. They search a giant ice tree but find nothing. They are out of places to look. They decide to go back to the beginning. Oro had read about the heart in a secret library, he takes Isla there and reads the passage to her. One thing she needs to know first, the island of Lightlark was created by his ancestor Horus Rey, Grim’s ancestor Cronan Malvere, and Isla’s ancestor, Lark Crown. Lark made the land itself; the island is named after her. Only one of their three realms can use the heart. Which means that Cleo did not cast the curse. It was either Sunling, Nightshade, or Wildling. Isla and Oro go through the book until they’re exhausted and decide to take a break. Isla goes to see Celeste who is still floating, hidden where only Grim and Isla know where she is. Isla grabs Celeste’s hand, and a blue diamond ring falls out. A blue diamond ring that Isla gave to Azul when they first met. Isla goes to the Place of Mirrors and pulls the pendant that Grim gave to her, he comes to her in a panic since he thinks she’s in danger. She asks him about Lark Crown. He confirms the story, telling her that he thought she should find out in her own time. She asks if he’s hiding anything else from her, he confirms that he is. Like how he thinks about her all the time. They get romantic and it feels familiar to Isla somehow. She notices a large scar on his chest. She and Oro continue looking for clues about where the heart is, and Isla wonders if it only blooms when light meets dark. In the place where they meet but only revealing itself when they meet: dusk and dawn. Suddenly, she believes she knows where the heart is. She goes with Oro to where she believes the heart will be and they wait in a cave so that he won’t be hurt when the sun rises. While they’re in the cave, Oro has painful tremors again as the island shakes and heaves, but she is able to help by singing to him. When the sun begins to rise, the island’s heart reveals itself as an egg. Isla grabs it, but just then the Vinderlands comes for revenge and shoots her through the chest. Oro kills the attackers but can’t get to her to heal her since the sun is out. She pulls her necklace and Grim shows up. Isla loses consciousness and she drops the heart. She wakes up with Grim at her side, back in her room in the palace. He doesn’t know how she lived but she did. He also tells her that he found an ancient Wildling elixir that was able to wake Celeste. Isla goes to Celeste, and Celeste confirms that it was Azul who attacked her. Isla tells Celeste everything that has happened since Celeste was poisoned and runs back to her room, not stopping even when Celeste calls to her. Oro brings Isla the heart, which he had retrieved after she dropped it, and asks her to meet him in the library. Once there, he tells her to pick the realm she will save. She chooses Starling, and he tells her that Nightshade has to go. He has Azul and Cleo backing him. Isla runs away from Oro with the heart, and she makes a plan. One that will save her realm, her friend, and Grim too. It involves the bondbreaker. Isla tells Celeste where the hidden library is and Celeste sneaks in to get the bondbreaker, they will meet afterward at the Place of Glass. Isla then calls Grim, and he teleports himself and Isla as close as he can. Once they get there, he reveals another secret. These dreams of hers, the ones involving the two of them, are actually memories. She had been visiting him using the starstick for a year. They’re in love, but he had to take her memories of him away before the Centennial started. That’s why he feels so familiar to her, and he’s been in love with her this whole time. She feels betrayed and runs to meet Celeste, they use the bondbreaker together. As it works its magic, Oro shows up to the Place of Glass as well, but neither he nor Grim can get to Isla. And she really has been betrayed! But not by either Oro or Grim! It’s not a bondbreaker but a bondmaker! Celeste isn’t Celeste at all, but Aurora, the ruler of Starling from the night the curses were cast, who should have died with the rest of them. She had been set to marry Oro’s brother Egan – Sunling’s previous ruler, but he fell in love with Violet Crown instead, Aurora’s best friend. Aurora/Celeste used her shape shifting flair to turn into a Wildling and approached Grim, convincing him to bring her the heart (he didn’t know what it was at the time). Aurora couldn’t use it the way she wanted since she is not Sunling, Wildling, or Nightshade, but she was able to curse everyone else. The curse did not touch her since she was the one who cast it. Then she used the heart to create an illusion where she killed herself like the other rulers, and she took the identity of her younger sister. She has ruled Starling this whole time, changing her identity every few years. She bided her time, having been told about the bondmaker by Egan. But you can only use it once and she wants the powers of all six realms, she had to wait for the circumstances to be exactly right. When people from two realms have a child, that child only has power from one realm… or so they think. But Celeste tells Isla that her father was a Nightshade general, and she actually has the power of both. The Nightshade powers were just shadowing the Wildling powers, making them invisible so that Isla thought she was powerless. But Isla let something slip to Grim one of the times she visited him with the starstick, and when he sought out Celeste, Grim recognized Celeste for who she really was. Celeste convinced him that she would not rest until Egan’s family line was wiped out, that the original transgression was really a Sunling falling in love with Wildling, that to break the curse Oro would need to fall in love with Isla. But that would never happen, because Isla and Grim were already in love and Isla wouldn’t allow it. So, Celeste convinced Grim to take Isla’s memories. It’s why he has stayed away from Isla, even encouraging her to befriend Oro. Then once Oro loved Isla, Aurora could kill Oro, they could break the curse and Grim would return Isla’s memories to her, and he and Isla could rule Lightlark together. But when a ruler falls in love with another ruler, they relinquish some of their power to the one they love. Oro, as King of Lightlark, has power from all the realms on Lightlark (Sun, Moon, Star, and Sky). And he is in love with Isla. So, when Celeste took Isla’s blood, she took the all the power that Isla, Grim, and Oro had. The power of all six realms. Isla has grown up believing that she did not have power, but that doesn’t mean she is powerless, and she won’t take this sitting down. She pulls out the starstick from where she keeps it against her back and portals to the Wildling Newland – off the island. The betrayal doesn’t stop with Celeste/Aurora. Celeste had called Isla a nickname only Poppy and Terra ever used, now Isla knows that the two of them are in on the plan somehow. When she gets to the Newland and sees Poppy, Poppy confirms her suspicions. She and Terra killed Isla’s parents to make Isla the ruler of Wildling in time for the Centennial, Celeste had threatened them. She would destroy all of Wildling herself if they did not comply with her demands. Isla doesn’t have time for retribution against Poppy or Terra, not yet. Instead, she dons her armor and arms herself with blades, then goes back to save the only person who has never lied to her: Oro. She portals back to fight Aurora using the starstick. Aurora now has the power of all six realms and no curse to keep her in check. Isla can’t let her leave the Place of Glass where most of her power is negated, even if killing her means Isla doesn’t make it out alive either. As Isla and Aurora fight, Grim gets Isla’s attention and reminds her of her heart. Her heart, which was pierced with an arrow and healed by Lightlark’s heart. Using the power within her heart, Isla calls the island’s heart to her. She is infused with its power, grabs the bondmaker, and pierces Aurora’s heart with it, pulling all the power from Aurora and killing her. This is the real first offense, the murder of a friend: Isla kills Celeste as Aurora killed Violet. The Starling line is now at an end and a ruler has won. As the curse breaks, so does Lightlark. A giant fissure cracks underneath Isla. She drops the heart into the center of Lightlark and she falls into the chasm after it. She now has all this power but doesn’t know how to use any of it, and neither Grim nor Oro can access their own power while in the Place of Mirrors. But she is caught by a vine, someone above her is using her own Wildling power, transferred to them by the love that Isla feels. Grim had tried and had not been able to help her because her love for him had been broken by his betrayal, Oro had saved her. Grim is furious, knowing that this means that Isla loves Oro, and he disappears into the night. Now that the curse is broken the storm that hides the island is dissipates. Cleo cuts down her bridge, separating her isle from the Mainland. Isla infuses the Wildling Newland with power to keep it alive before returning to her room on Lightlark. She now has the power of Starling as well, having taken it from Aurora with the bondmaker. In doing so, she saved the Starling realm though she killed Aurora. Grim retreats to Nightshade but speaks to Isla’s mind, imploring her to remember their time together. If she does, he knows that she will come back to him. Isla has not seen Oro since he brought her back to the palace… until now. She’s willing to give this thing between them a shot but she is no longer the reckless girl that she was with Grim. She goes back to the Place of Glass, which was mostly destroyed in the battle with Celeste, and uses her crown to finally open the secret door.

a black background with a crown of ice topped by a green land and rocky cliff with castle on top, all sitting on smoke

Click to reveal, if you're ready. We start immediately after Lightlark ends, as Isla opens the secret door on the Wild Isle using her crown and, as soon as a gap is widened, a force shoots through the gap and into her chest knocking her back before slamming the door closed again. She sees a vision: bodies littered on the ground, darkness devouring the bodies (literally) as it covers them. When the darkness realizes she’s watching, it forces itself down her throat. She wakes up from the vision to find Oro worrying next to her. They return to the palace from the Place of Mirrors where he tells her that perhaps she has to master her powers before the door will allow her inside. But Callie just finished the Centennial, where she nearly died, and experienced not one but two personal betrayals, killed her best friend, and took her Starling powers. Now she is depressed and has PTSD, but Oro insists that she start training regardless. She’s going to need her skills, especially if the visions she saw comes to pass. One catch, she needs a Nightshade to unlock her powers. Like Grim, who happened to be at the center of her vision. They call a meeting of the rulers to figure out what to do next, now that the curses have been broken. It’s not much of a meeting honestly, Oro is there with a few advisors, so is Azul. Isla is there as the Wildling Leader, but she doesn’t trust anyone as an advisor anymore. There is no Starling ruler, a young Starling woman named Maren takes the role as Starling envoy. Nightshade isn’t represented at all, and neither is Moonling. In fact, Cleo seems to be preparing for war. About halfway through dinner a Moonling man, Soren, bursts in through the door. He’s been sent to the meeting in Cleo’s place. He tells Oro that Cleo destroying the bridge to the mainland was a statement, but it was also for protection. They have their legion of ships not for war but to unite their people once again although they haven’t decided if they’ll live on the island or the Newland. Azul speaks up, saying that his people will each be given a choice of where they want to live. But more than that, Skylings have heard rumors of rebellion from all the different peoples on Lightlark. This surprises Soren who lashes out at Isla, asking her basic questions about her people on the Newland, none of which she knows the answer to. She starts to doubt herself as a ruler and her choice to exile her old advisors - who lied to her and killed her parents, when the Starling woman speaks up. Starling has been taken advantage of for the last five hundred years and in order to rebuild, they need a proper ruler. Maren asks Isla to take the job, since she now has all the power of the previous ruler, and Isla agrees even though she was just thinking about what a crappy leader she is for Wildling. She’s not the right person to rule Starling, so she will just have to become that person. Screw Wildling, I guess. Meanwhile, Oro says he’s going to visit all the realms and give them a pep talk. He thinks Grim might try to start a war again, like his father before him, and all the realms need to be united against Nightshade. Isla meets with Azul and they have a heart to heart. He tells her she never connected with her people, she was never allowed to, and the Starling people are actual strangers to her. Isla doesn’t feel connected to Lightlark because she is so new to it, even though she has decided to live there at least some of the time. Azul takes her on a little tour to get to know the island and encourages her to really get to know her people. She decides to do just that. She visits Wildling first, which is very low in population and the people who are still there are struggling hard. She asks what they need, offering more food or education to teach them better growing or building techniques, but the Wildlings tell her to go to Starling and help them first. None of the Starling are older than twenty-five because of their curse and it would help the Wildlings with their guilt of eating hearts to survive. For a moment on the Wildling Newland, Isla thinks she sees Grim. She had thought she heard him at the dinner for the rulers too, and the flashes of him are really throwing her off. She knows he can turn invisible and is not sure if he’s really there or if she’s imagining it all. Isla is coronated as the ruler of Starling and just as the crown is placed in her head, the ground opens and a bunch of reptilian, winged humanoids fly out and start killing everybody. The people try to fight back but not much hurts the flying, scaled creatures. Oro is trying to put up barriers of fire to protect everyone while also trying to close the rift and suddenly, Isla thinks that maybe training her powers may have been helpful after all (do you think!?). She cannot do anything with any of her powers, including the new Starling powers that she can feel there, just waiting for her to use them. She yells out in frustration and attracts the attention of one of the creatures which then prepares to eat her head, but instead just pauses for a moment and looks at her. She reaches out to touch its head and the creature screams at her in response before leaving - taking all his buddies with him - and flying toward Nightshade. Oro closes the gap in the ground and then people turn on Isla, who they saw not get eaten. They now believe she’s working with Nightshade. They call a gathering of the rulers and Cleo deigns to attend this time. She asks how Isla managed to stop the dreks (the flying reptilians), which Isla doesn’t really have an answer to. Oro asks if Cleo was able to speak to the oracle but unfortunately, the oracle refused to unfreeze herself at this time. Oro then asks Cleo if she’s made her choice about staying on Lightlark or leaving (she has not) and asks her what side she will be on should Nightshade declare war (the winning side) and then Cleo disappears in a wave of water. That night Isla is kidnapped by a wave and taken into a cave where she sees people of all different realms wearing scary red masks. Someone touches her arms, and her body explodes with power, knocking everyone away and giving her the chance to run for freedom. She makes her way back to the Mainland and to the palace, where Oro hears her story and calls another meeting. He tells them all that Isla is the reason they are no longer under the curse and that anyone associating with the rebels will be hung at the Bay of Teeth, where they may be eaten by sea monsters. Azul offers her two volunteer Skyling guards for protection. Oro is upset because she almost died and they have a tender moment together, which is a big deal considering they barely look at each other for two people in love. She tells Oro that she wants to start training, finally. Oro has an idea about how to untangle her Wildling and Nightshade powers. Remlar, the weird bee man who helped them to find the island’s heart and who tried to kill Isla the last time she saw him. When they see him, Remlar says he can help her. He puts one hand on her head and another on her heart and it hurts a lot, but then he’s done, and he doesn’t explain anything. As if this book isn’t confusing enough, now we get to go back in time to when Isla portaled to the Nightshade Newland for the first time. She was being pursued and her starstick wasn’t working, so she was running from the people chasing her. She flung herself into a room with a bunch of other women and was mistaken as a member of the group. They were all waiting for the chance to be chosen, Isla doesn’t know what for - but it’s pretty clear to me that it’s to sleep with Grim and attempt to have a child with him. Unsurprisingly, Grim came in and chose Isla. He took her to his room and kissed her. She enjoyed herself quite a bit but ruined it by stabbing Grim in the chest and before she portaled away, her starstick had suddenly started working again. It wasn’t long before he found her and appeared to her in her bedroom asking how she got into Nightshade. Instead of telling him, she stabbed him again and put a knife to his throat, forcing him to portal away. Every time we go into the past, it’s Isla regaining more of her memories. Back in present day, Isla realizes that she’s starting to regain the memories that Grim hid because her Nightshade powers have been released. Thanks, Remlar! Oro is next to her, worrying again. She’s panicking, overwhelmed by her newfound powers. Oro takes her to the Place of Mirrors, where no magic but Wildling magic can be used, to give her body and mind time to adjust to having powers. Her Skyling guards come with them. She begins training with Oro in the Place of Mirrors, starting with control. He warns her it may take a few weeks or months to attain, but it takes her a day and a half. They continue with focus, where he gets to throw rocks at her, and he warns her that emotions undo what control she has so she needs to manage her emotions. They may make her more powerful, but they can bleed her dry as well. Isla trains for weeks at the Place of Mirrors until she announces that she wants to continue her training on the Wildling Newland. She takes a Sunling named Enya with her to teach the Wildling people. Enya is one of Oro’s closest friends and was pivotal in teaching the Sunling people to survive after the curses had been cast. Enya gathers up a group of other tolerant people to help on the Newland and they agree to stay for a week to help the Wildlings get things started. When they get to the Wildling Newland, Enya proves to be effective and thorough, and quickly starts getting things in order. By the time the volunteers leave, the houses on the Newland are fixed and the Wildlings have a steady food supply, as well as the skills to maintain both. Isla stays behind alone to continue bonding with her people and begins to train with Wren, the leader of one of the larger villages. Isla wants to take a bonded, an animal familiar, and Wren agrees to plan the ceremony. Wren explains that you don’t choose a bonded, they reflect who you are inside and for Isla, her strength as a leader will be reflected as well. This worries Isla since she does not consider herself a competent leader, let alone a strong one. For the bonded ceremony, a bunch of people escort Isla to an island in a swamp and leave her there. She will have to find her bonded and shoot it with an arrow. Regular people don’t have to shoot their bonded, just rulers, and I’m still confused as to why. Something about the animal allowing you to shoot it – it probably indicates strength and trust or whatever. After seeing a bunch of animals that don’t spark any connection, Isla has to run away from a giant horned bear. Just as she escapes, a sassy panther comes out and chooses Isla. He’s big enough that Isla can ride on his back to safety. Lynx, who happened to be Isla’s mother’s bonded as well. Great, now Isla thinks the panther has chosen her out of duty and longing, instead of for who she is. There’s no place for the panther on Lightlark, so Lynx chooses to stay on the Newland while Isla returns and prepares a place for him on Lightlark. Upon returning to Lightlark, Isla hears that the rebels have been spotted and now there are Starlings among them – one of Isla’s own realms. Isla’s attendant Ella saw some of the Starlings, although she says she didn’t recognize them because of the masks. Ella tells Isla and Oro that the Starling are the only people who knew about the tunnels that the rebels are using. The Starlings use the tunnels to hide, to house the dead, and to travel to the east side of the isle, which has apparently been taken over by monsters. This is the first time Isla has heard about these monsters because, even though her Wildling people encouraged her to help Starling first, she hasn’t actually been to Star Isle yet. Azul tells Isla that no one else has been attacked by the rebels, they seem to be targeting Isla specifically - which doesn’t make any sense if Starlings are now involved. If she dies as their ruler, all the Starlings and Wildlings die with her. As Isla prepares to finally go to Star Isle, she thinks she sees Grim in her room for just a moment. We go back in time again. Grim came back to Isla’s room, asked about her starstick and how she portals with it, but he ultimately allowed her to keep it. He told her that at some point, he was the one who had made the starstick but neither he nor Isla knows how it came to Isla. Later, she went to his room with a peace offering, a bottle of Wildling elixir, and waited for him to show up. When he did show up, there was another man with him and Isla elected to hide in the only available place: the bathroom. In the shower specifically. When Grim found her hiding in his shower, he thought that she was there for nefarious reasons. She’d already stabbed him twice and no one likes Nightshade as it is, but she explained why she came as she gave him the elixir. He was not impressed and was kind of mean, so she challenged him to a duel. If she won, he’d stop hating her (that is how that works). If he won, she wouldn’t come back to Nightshade ever again. She fought hard but he won. Back in the present, Isla and Oro continue training while visiting Lynx. She finally tells Oro about her memories of Grim coming back. Oro seems like a great guy except he overreacts when it comes to defending or protecting Isla. It’s too much, bud. He gives Isla his room, just in case Grim is trying to reach her. Since Grim has never been to Oro’s rooms, he won’t be able to reach Isla there. He can only travel to places he has seen. For the time being, Oro will find a new room. The two of them start to rebuild the Wild Isle, slowly bringing the isle back to life, and Isla plans to celebrate the Wildling holiday Copia with the people of Lightlark. She hasn’t brought any of the other Wildlings to Lightlark yet, neither the Wildlings nor the other realms are ready for that since they’ve been separated for so long and the curse made the Wildlings seem like villains. Copia will be a sort of introduction to the idea of Wildlings returning one day. The day of Copia comes and Isla puts her power on display for everyone to see. The whole hall is blooming with flowers and as she gives a little welcome speech, she makes a tree grow from a seed into a mature tree before their eyes. A tree that has not grown on Lightlark for hundreds of years. But as soon as Isla sits (feeling pretty proud of herself), the tree and all of the flowers die, an illusion sent to everyone at Copia. A voice tells them all that they have one month to vacate the island before it’s destroyed. Flee to their Newlands or join the voice’s forces, but fighting is futile. Everyone believes the voice is Grim’s. Isla visits Cleo. Cleo did not attend the Centennial just before the last one and had started preparing her people for something, building ships to leave if necessary. Isla wants to know what Cleo knows. Cleo doesn’t tell Isla…yet. But she does stay on Lightlark and meets with the other rulers to figure out a plan forward. Cleo reveals that she tried to talk to the Oracle again but had no luck. Azul mentions that Grim must be well equipped if he’s prepared to take on all the other realms at once. And there must be something he wants. Oro thinks that something is Isla, Isla is not so sure. Cleo visits Isla alone. She tells Isla that the reason she didn’t attend the fourth Centennial is because she had had a son, and her son had died because of the curse. Isla reminds Cleo of her son. Cleo also mentions that the oracle is finally awake and has a message for Isla. Isla and Oro decide to see the oracle together but are interrupted by Azul, who shows them the Moonling boats leaving Lightlark. Cleo is with them, but Soren has stayed behind. They’re told that Cleo is joining Nightshade. The Moon Isle starts melting, now that the Moonling people have left. Oro and Isla get to the oracle. There are actually three oracles frozen in the ice but only one ever awakens, the other two had allied with Nightshade in the previous war and have been frozen for more than a thousand years. But they’re gone now, no longer in the ice. The remaining oracle tells Isla that her memories are the key to unlocking the world. Isla already knows everything she needs to know, including what weapon Nightshade has and how to stop them, she just needs to remember it. If Isla fails, Lightlark will fall forever. And the Wildling vault, if she can open it, will change everything. No pressure. Telepathically, so that Oro cannot overhear, the oracle instructs Isla to visit again - alone - to receive the Oracle’s final prophecy. The oracle is dying, injured by Cleo before she fled. Isla visits Remlar again. The bee man tells Isla that he cannot recover her memories. A skilled Nightshade could but it would still be dangerous, it’s better if Isla does it herself with her Nightshade abilities which she doesn’t know how to use. She asks him to teach her. He tells her it’s simple. Access her Nightshade abilities like she does with her Wildling abilities but look for the shadows. She reaches inside herself for the shadows and turns around into a memory. She had become friends with Celeste, and together they made a plan. Isla was using the starstick to look for skin gloves. She searched all the illicit markets in all the Newlands except for Nightshade, so she went there with the flimsiest of disguises. A man there tried to scalp her for her hair, and she killed him before running away. She was caught and taken to the dungeons where she was visited by Grim. He thought the two of them were looking for the same thing, she wondered aloud why he’s also looking for skin gloves. No, not skin gloves, Grim was searching for a way to survive the Centennial. He proposed an alliance with Isla, if she helped him to find a special sword then he would attend the Centennial for the first time and ally with her. She agreed with the caveat that she still got to keep the starstick. In present day, Isla gives the Wildlings the option to fight against Nightshade, asking those unwilling to fight to make as much elixir as possible. She tries to open the vault on Wild Isle again but is still unable to. Oro introduces her to two more friends: a Moonling named Calder (Cal) and a Sunling named Zed. Zed’s the fastest Sunling in recent history. They all debrief the plans they’ve made so far. Oro has people who have been searching the island for a special ore that, when made into a metal, can pierce even the thickest hides. Like drek skin, but they haven’t found any ore yet. The ore must be worked by both Sunling and Starling power to be made into metal and they didn’t find any weapons already made, so they’ll have to make as many as possible once the ore is found. The Sunling forces have been raised and are training, their numbers are strong. Wildling warriors have volunteered and have their own weapons, the others are making as much elixir as they can. Oro’s friends have gathered all the outside communities (like the Vinderlands), most have agreed to fight against Nightshade. Starlings have also agreed to fight, but considering their age and population, they’re going to shield parts of the Mainland instead of going into battle. The Wildlings can cover the Mainland in barbs and poisonous plants, since Grim will most likely portal his forces in. The plants will injure them as soon as they arrive. Azul comes in from a meeting and deals a devastating blow, the Skylings want to leave Lightlark. The Skylings act as a democracy and there will be a vote soon on whether they leave or not. In her training with Remlar, Isla kills a massive tree and uses her power to create hundreds of saplings. She’s the only person with the power to turn death into life. In the past, Isla and Grim started to work together. Before they could look for the sword they needed to visit the blacksmith, an ancient Nightshade being that kills people for the special talents they hold in their blood and then uses that blood to create special weapons. He tried to kill Isla, obviously, but Grim stopped him before he got too far. The blacksmith told Grim that Isla could help Grim find the sword, Grim would not be able find it himself because if a Nightshade ruler tries to claim the sword, the sword disappears. The blacksmith knew the sword was last seen on the Nightshade Newland, but it has gone dormant, the blacksmith could no longer feel it. Grim and Isla tracked down a group of thieves that was well known and Grim managed to get some answers out of one of them. The thief said that they did have the sword at one time, but one of them (named Viktor, always has a snake with him) went rogue and stole the sword decades ago. Last the thief knew, Viktor had been seen around Creetan’s Crag. After getting the information, Grim killed the thief. He was the only thief still alive out of four, Isla had already killed the other three. She struggled with that fact, but Grim told her that the thieves didn’t deserve mercy, they sold more than just objects. He took her back to her room, telling her that he would be back in two weeks so they could go to Creetan’s Crag together. In present day, Isla goes to Star Isle to find the strongest wielders who will be able to power their shield. Maren makes Isla promise the person can give their power anonymously (Isla will only tell Oro) before showing Isla what her cousin, Cinder, can do. Cinder wields her power like a natural, she’s completely untrained and as strong as a ruler would be, even though she’s only a child. Isla tells Oro about Cinder that night and he comments that Maren is right to protect Cinder, others may want to use her. It’s not common but it’s not unheard of for a gifted child like Cinder to be born. As they’re talking, Isla is overcome by the vision she received from the vault. It’s not the first time she’s relived it, but the visions are steadily becoming clearer. In this iteration, Isla actually sees Grim. He tells her to save herself and run, but then she dies. When she comes to (the vision made her pass out), Isla tells Oro that she and Enya are going to visit the Vinderland (a group of Wildlings who broke from the realm well before the curses and became cannibalistic because they wanted to) to convince them to fight with the rest of Lightlark. Oro is not pleased by the plan, but he helps Isla to create a shield around her body for protection, using her Starling powers. The Vinderland almost killed her once already, best to be prepared. When she and Enya go to Vinderland, the Vinderlands are not amenable to helping the rest of Lightlark and instead, try to kill the two of them. One takes a swing at Isla’s head but when she reaches up to block the axe, the weapon turns completely to ash at her touch. When they see this example of Nightshade powers, the Vinderlands agree to fight with Isla, who they say is able to walk the line between life and death. There are hundreds of Vinderlands, but many of them cannot fight due to an illness they can’t cure. Isla thinks of making a tea from the elixir flowers. She’s hopeful it will cure a sickness but working mostly from intuition, since most of the Moonlings have left and they were the primary healers on Lightlark. If Isla can cure the Vinderland, they will all fight with Isla. In the past, Isla grew impatient waiting for Grim to go to Creetan’s Crag and decided to visit one of the Wildling villages with the starstick. When she portaled in, she was immediately knocked out. She heard two women talking about eating her heart (even though she’s also a Wildling) since hearts have been few and far between lately. Something Isla knew nothing about thanks to her guardians. She was able to reach her starstick and portal away, but she couldn’t go home right away. One of the women was able to open her chest with a knife as she prepared to remove Isla’s heart and Isla couldn’t allow her guardians to know she could leave her room. So, she went to Grim instead, who retrieved the elixir from her room and destroyed her shirt that was all bloody and helped her to deal with the pain of the injury. Later, once she was home again and sleeping, she woke up to find Grim in her room. He watched her sleep to make sure she didn’t bleed out or somehow made her injury worse. When she woke again in the morning, he was gone, but he reappeared again that night. They went to his palace so that he could train her to be better with a sword and how to better use her starstick. In present day, Isla goes to the Star Isle to train with Cinder to create the shield. When she gets there, Isla is told that one of the monsters on the isle took a child. Monsters to the east and specters in the palace, these poor kids have no place to go. Isla decides to deal with the monsters now and finds that the monster who stole the child is a massive snake. Isla is able to pin it down with vines but only after almost getting one of her Skyling guards killed and nearly drowning herself. When Isla finally traps the snake, the snake transforms into a woman. She is someone who used to be Wildling and separated before the curses, like the Vinderlands did, and it sounds like it’s more than just her on Star Isle. Isla tells the snake woman to stop eating children and to fight with them when Nightshade arrives. The snake says no to both and wanders off. In the past, Isla and Grim went to a celebration in Creetan’s Crag and quickly found the thief (and his snake) watching a strip tease. Isla decided to dance and when Viktor asked for a private dance, she was more than happy to oblige. She offered him a drink, which drugged him, and questioned him. He no longer had the sword, it had been stolen from him by the greatest thief alive, and it was hidden in the Caves of Irida. No one would take the sword from the thief because the thief had a monster. Before he could tell Isla what kind of monster, Viktor passed out and Grim showed up. Viktor wasn’t the only one affected by Isla’s dancing. But before he could make any bad decisions, Grim portaled Isla to her room and did not follow. He was gone a month before Isla decided to go looking for him. She waited for him in his room, but another woman came in instead. Isla was embarrassed and hurt, although she would never admit it, and decided to go find the sword herself. She needed to find a map to the caves, so she went to the Nightshade market and, predictably, got into a spot of trouble. She was caught by a bunch of men who decided to skin her, although it’s not clear why. She made a portal but one of the men grabbed her before she could step through. Another man went through the portal instead, to find out where she was trying to go. Unfortunately for him the portal led to Grim’s rooms. Grim quickly found Isla, killed the men, and took her back to his room to heal her many injuries. She decided they’d go to the caves together the next day and Grim agreed to her plan. In the present, the time has come for the Skyling vote. It’s no real surprise when they vote to leave. About one hundred chose to stay, but they also voted for Azul to leave the island to protect the realm. A huge blow for Lightlark. And the Vinderland tea has not been working. Finally, Team Lightlark makes some progress. They are able to find and extract the ore that they can use to make into weapons effective against the dreks. Isla also remembers that Soren exists and is in the island, so she asks him for help healing the Vinderland and he agrees (it’s not immediate healing but it’s a step in the right direction), Lynx agrees to fight with Isla, and she starts to learn how to ride on his back, and they choose where they’re going to engage Nightshade. Back in the past, the thief’s monster was a dragon who was sleeping in the mouth of the cave. Isla and Grim could see the sword (and a bunch of other treasures) behind the dragon, but they couldn’t portal in since using any Nightshade power would make the sword disappear. That includes the starstick. They suck into the cave, which was surprisingly easy, but tripped a booby trap which put an arrow through Isla’s leg before Grim threw her to the ground and shielded her, he took another twelve arrows himself. They left the cave and once they were far enough away, Grim portaled them out. Once in his rooms, Isla cared for all their wounds with special Moonling created bandages. Isla had suspected that Grim was working with Cleo in some way, but she didn’t know why Moonling would agree to that. Meanwhile Grim told Isla that strong emotions enhance your power, and pain is the strongest emotion of them all. There is more than one kind of pain, it’s not necessarily physical, and pain was why he is so strong. They tried the cave again, and again, and again, each time they discovered another hidden trap and must devise a way past it. In the present, Isla cuts her own hand, using the pain to give her enough power to finish protecting the island with plants. Oro is disappointed, he already warned her that channeling power through emotion is dangerous and can kill her. He asks her not to continue to do that, it can drain her dry. She starts to portal people who aren’t fighting to their Newlands using the starstick and takes a visit to Celeste’s old house while in Star Isle. She’s still angry about Celeste, understandably, and destroys a bunch of Celeste’s treasures. In the house, she finds an orb with a small feather that she pockets before leaving. She trains with Remlar again. Remlar tells Isla that his people will fight for Lightlark, and so would other creatures touched by night if she only asked them. They would see Isla as hope, the first person with Nightshade and Wildling powers in a very long time. She finds Lynx’s old battle armor from when he fought with her mom. Isla finishes transporting anyone who is not fighting off of Lightlark, then she’s kidnapped by the rebellion. This time she manages to fight back, and it is revealed that Maren is one of the rebels. Betrayed, yet again! But Maren explains that the rebels don’t want to hurt Isla, they want her help. Years ago, ancestors of the current king had a Nightshade create a bunch of curses called nexus, designed to keep the common people weak and concentrate the power in the king’s line. It’s the reason that only that line, Oro being the only one living, has more than one power. Until Isla. The rebellion thinks that Isla has a flair, that she is immune to curses. It’s why she didn’t have the Wildling curse and it’s the reason she is able to have more than one power now. But to break the nexus curses they would have to kill Oro, something Isla is unwilling to discuss. She walks away without hearing any more. In the past, Grim showed up in Isla’s room barely alive. He’d been torn apart, almost literally, and Isla used the elixir to heal him since she didn’t think anything else would manage it. Once he was able to talk again, he told her that the Nightshade Newland was split by a large rift. Nasty creatures called dreks come from the split and he has to fight them. He usually wins but they got the better of him that time. When she asked where the dreks come from, Grim revealed that his ancestor Cronan created them, they used to be people that Cronan altered to make unstoppable. After Cronan died, the dreks were banished below but they had begun rising again. The sword he was trying to obtain would allow him to control the dreks and to stop the attacks. But one of Cronan’s descendants had a vision that the sword would lead to the end of the world if used by a Nightshade leader and cursed it to disappear if Nightshade powers were used in its proximity. Grim continued, he told Isla that his father was obsessed with finding the sword but unlike Grim, he wanted to use it to invade Lightlark. Grim told Isla that he never even knew his mother. Nightshade rulers do not take spouses. In fact, they never sleep with someone more than once so they don’t develop any feelings for the other person, which could turn into love and allow someone else to manipulate their powers. Isla realized what the line of women was for when she had first met Grim and guessed that he is trying (unsuccessfully) to conceive an heir. He revealed that he was afraid the dreks may kill him and wanted to ensure his realm would survive his death. In the present, Isla approaches the snake woman and asks her again to fight with them. The snake woman refuses again but many of the other creatures on the island agree to fight, just as Remlar thought they would. Isla feels an urgent call from Lynx, so she and Oro go to the Wildling Newland immediately, to find it empty of everyone except for Lynx. She also finds a note from Grim. He has taken the Wildling people to Nightshade where they will all be waiting for her. This is the last straw for Isla, once she’s alone, she summons Grim with her necklace. He explains that he did not coerce the Wildlings or kidnap them, they chose to go with him of their own accord. It’s clear to Grim that Isla still doesn’t remember everything or else she would come to Nightshade too. When she meets with him, Isla realizes that Grim still loves her, she can still feel their bond. She goes to Remlar and asks him to teach her how to cut off someone’s power through their love bond. Now, Team Lightlark has a new plan to defeat Nightshade. Isla has to use her bond with Grim to stop Grim’s power only long enough for Oro to kill him. In the past, Grim made a full recovery and took Isla somewhere special. A whole field of flowers that look just like the flower that the Wildlings use to make their elixir, but in Wildling it only grows in one small plot. Grim thought it was the same flower but when the Nightshade used it, they created the addictive drug nightbane. Isla and Grim made another deal, Grim would give Wildling more flowers to plant and Wildling would provide Nightshade with elixir. In addition, Grim would provide Wildling with the hearts they need to eat, from people who would die anyway. Present day, Isla asks Remlar to reveal the remainder of her memories. They’re short on time, she needs to remember everything now! She suddenly remembers how Grim distracted the dragon guarding the sword so that Isla could grab the sword, but the dragon noticed her and nearly killed her with its fire. Grim relinquished his chance of retrieving the sword and portaled in to save her life, causing the sword to disappear again, choosing to save Isla over saving his people. She remembers how she found a baby dragon near the caves and made Grim adopt him. Remembered how the two of them started to realize that they’d fallen in love. After her memories are returned, she goes to the Place of Mirrors and successfully opens the vault. Terra shows up out of nowhere and, after a fight in which Terra wins because Isla is too emotional, Terra thanks Isla for opening the portal for them and leaves. Terra is on Team Nightshade. Turns out not all of Isla’s memories were returned immediately when they were released. She continues to remember: how she heard someone call out to her while in her room and followed the voice to find the sword waiting for her outside. When Grim sees that she has it, he’s less than pleased and reveals a secret he’s been keeping. Twenty years ago, he and his general had been searching for the sword together. His general had a flair, uncommon but not unheard of for common people, a flair that made him immune to curses. The general disappeared with the starstick and never returned to Nightshade. Grim now believed that his general was Isla’s father. He had thought his general died before finding the sword but no longer believes that is true. He thought that Isla’s father did not want Grim to get the sword, because he was worried that Grim would want to take over Lightlark like his father before him. You see, the three original creators of the island, along with thousands of others, had fled from another larger world and made Lightlark as a miniature version of the world they had known. If they ever needed to go back to their old world, they also created a portal on the Wild Isle. That information was eventually forgotten by most people, except for Nightshade. But it wasn’t until Grim was born and his flair revealed that Nightshade tried to seek the portal out. The portal does not work by itself, it needs someone who can portal to use it. He no longer wants to use the portal, but Cleo now also knows about it and is very interested in using it. That explains the healing bandages from Moonling. But using the portal could destroy Lightlark itself. In the present, Isla finally visits the oracle again. She’s told that the present has not yet been decided but Isla will kill either Grim or Oro. Which one dies is still in flux. The day of the battle is finally here. Oro tells Isla that if something happens to him, she needs to take his power to save his people and then leave. Then the fight starts. I’m not going to get into it, but early on Isla thinks Lynx gets hurt and then starts fighting using emotion to fuel her power. She fights Cleo, and with Enya’s help, manages to restrain Cleo’s arms and stop her from using her power. In this fight, she learns that Cleo wants to go through the portal to bring her dead son back to life. In the other land “souls can rise once more.” Isla’s Skyling bodyguards that stayed to fight with Lightlark are killed and Isla’s power is completely drained, just like she was warned it could be. In the past, Grim felt that the scar had opened somewhere new and dreks were pouring through. He told Isla that she changed everything for him. He would always find her. In that life. In the next. The two of them were infinite. Then he took the starstick and went to fight where Isla couldn’t follow him, clearly believing that he wouldn’t survive. Present day Isla has nothing left to give, so she goes somewhere quiet and waits for Grim to appear. She doesn’t wait for long. Shortly after Grim arrives, Oro also arrives and he and Grim start to fight in earnest, for real trying to kill each other. Grim manages to make Oro get hit by his own bolt of lightning and Oro is weakened, lying on the ground. Past Isla is desperate to know if Grim was safe. She took the sword and looked deep within herself. She found a tether between herself and Grim and asked it to take her to him. She used his portaling power to find him on the battlefield, dreks surrounded him and those around him. This place was previously considered safe, children screamed in the streets. He saw her and was horrified, but happy as well, he realized that if she used his power then she must love him. Just then, he was pierced by drek talons through his chest. In desperation, Isla shoved the sword into the ground and used it to kill everything around her without exception. The dreks, the Nightshade soldiers, the civilian people, everything except for Grim. It’s the vision that she’s been seeing in the present. Not a vision at all, but a memory. One in which it is not Grim that does the killing, but her. She gives her life for Grim; she sends the Wildling power she didn’t know she had down their link to save her people and then dies as Grim holds her. Present day, as Oro lays on the ground, Isla cuts off Grim’s power before he can use it to kill Oro. Oro prepares to strike, Grim quickly realizes what is happening and tells Oro that if he dies so does Isla. Her life is tied to Grim’s, ever since she died using the sword. What’s more, Grim is not afraid of dying. It’s Isla that Grim wants to save. The reason that Isla did not die when she was shot through the heart in the first book is because her life was tied to Grim’s. It gave Isla just enough time for Lightlark to heal her. But it is only a temporary solution. There’s a permanent solution to save Isla through the portal. That’s why Grim now wants to use the portal when he never did before. Why he would risk everyone else: to save Isla. Isla pushes Oro away, physically and emotionally, finally remembering everything that has happened in the past and believing herself to be a monster, riddled with guilt over what happened when she destroyed the town. Remembering that she and Grim are married! The necklace that she wears that can summon him is a sign of their commitment, only death can remove it, he gave it to her after they said their vows. Isla grabs Grim’s hand but before they portal back to Nightshade, ending the attack, Isla turns to tell Oro that she loves him, but she loves Grim too.

Nightbane
Skyshade
a black background with a green snake cradling a crystal ball showing a red sky with lightning strikes

Prepare yourself... Grim and Isla portal to Nightshade and Isla asks him to take her to where she had used the sword and destroyed a town, killing everyone inside. He obliges but he reminds her that he will choose to save her over everyone else, every time, even if that makes him a monster. He would choose to bind them together again if it meant saving her, his wife. For now, she needs to play the part of Grim’s wife, even though her real goal is to save Lightlark and everyone on it. She sends some of Nightshade’s healing elixirs through a portal to Lightlark, at least it’s something that can help them. She goes to an audience that Grim is having with his advisors. One of them, Astria, does not trust Isla but it’s clear that none of the advisors like her. But Grim is not having it, Isla is his wife and their queen, they will treat her accordingly. When the crowd questions Grim’s decision to leave Lightlark when they were winning the war, Grim tells them not to worry. They aren’t abandoning the plan; this is just the next phase - and they’re going to need Isla. This upsets Isla, who believed that Grim would no longer attack Lightlark, and she turns on him once everyone else has filtered out. He reveals that he only told them what they wanted to hear to buy some time, he has no plans to attack Lightlark again. But he needs to find a way to save Isla and his people. He tells her about the storms that sweep through Nightshade. They used to be rare but now they come every few years, deadlier than Isla can imagine. Bringing not just inclement weather but also disease and malicious creatures. The tempests have been deadlier than the curse for Nightshade ever was, and another storm is coming. Grim thinks it’s going to be a long one - maybe even lasting for a whole season. He had thought using the portal would save Isla and the rest of Nightshade as well. Isla is stuck between a rock and a hard place. She can save Oro and Lightlark, or Grim and Nightshade, but either way an entire realm of people is at risk. Unless she finds a way to save them all. She and Grim decide to work together to find a way to stop the storms. She visits the blacksmith and asks him to make her a device that will block her powers, she’s afraid of what she can do with them. He makes a deal with her, since making something with that effect will be costly. He explains that he was cursed centuries ago to live for all eternity, so that Nightshade would always have his special gift. But Isla is immune from curses, and she has injured him before, he asks her to kill him and let him rest. She agrees to do it at the end of winter - if he doesn’t change his mind by then - and he makes her two bracelets out of a special metal called shademade. The bracelets can only be removed by himself or the person that clamps them closed, and Isla can already tell that they’re blocking her power. Isla wants more information about the prophecy the oracle gave her and remembers that the Oracle had two sisters who were kidnapped by Cleo. Isla intends to find them and question them. But how to find a fleet that is sailing somewhere on the ocean? Isla remembers the baby dragon she made Grim adopt and she asks to see him. Baby dragon no more, Wraith has grown to full size in the few months she was gone. Wraith is ecstatic to see Isla again and Grim takes Isla for a ride on the dragon. Looks like she just found a way to search for Cleo’s ships. But first, she will need to learn how to ride the dragon by herself. She asks Grim to take her to a village that was affected by the last storms, and they ride Wraith to the village. Grim shows Isla where to sit and where to place her hands to hold on. When they get to the village, the villagers explain that a creature came with the last storms. One with way too many teeth that were far bigger than necessary, it killed many of their residents. Some of the villagers now have bags packed and ready should the storms come again, so they can retreat to the tunnels below the ground they would use for night travel when they were cursed. The problem is the storms are so fast there’s almost no time to shelter. An old woman calls the storms harbingers of the end. The next storm starts only a few days later. When the storm hits, Isla decides it would be the perfect time to find Cleo’s fleet. She uses her starstick to go to Wraith’s stable, the two of them fly toward the ocean. On the way, a bolt of lightning blinds them and Wraith hits a tree, causing Isla to fall off his back. Dangerously close to the ground, he swoops below her and catches Isla, she finally realizes how stupid this plan is. But she continues anyway. As they fly away from Nightshade, the storm gets weaker. They spend hours searching the ocean for the Moonling fleet before they find it. She drops off Wraith and portals to the deck of the largest ship, then she portals below the deck but all she finds is food and storage. She decides to check the rooms, in case the Oracles have been thawed and locked in a room instead of kept frozen. She immediately gets trapped by Cleo, who tells her that the Oracles are already dead. Cleo forced the Oracles to tell her their prophecies before she killed them, so she would be the only person who knew the future. Cleo also reveals that she is not the one who kills Isla, but Cleo won’t tell Isla anything else. Isla travels back to Nightshade on Wraith, which takes hours and it’s not clear how she gets on Wraith’s back since she usually climbs on, the Starstick I guess. When they get home, Wraith is exhausted. Of course he is! He’s still a baby who has never had to fly for hours at a time! He needs conditioning! Terra and Poppy come to see Isla, claiming that although they had previously admitted to killing her parents, that was a lie. Isla doesn’t believe them. But they’ve got other news as well. The field of nightbane that the Wildlings use to create their elixirs has been destroyed by the storm, and all the plants are dead. Isla orders them to preserve the elixirs they still have for now and to replant using the plants from the Wildling Newland. But it will take a long time for the plants to regrow. They need to know what’s causing the storms, so this doesn’t happen again. Isla asks Grim if they have an Oracles in Nightshade, but they do not. They used to have a Prophet, but Grim’s dad killed him for not sharing his prophecies. They could go see the Prophet’s order that still exists, but they would have to climb an incredibly dangerous mountain. The tunnels up the mountain shift, they’re full of beasts, and they nullify power. Grim has made the climb before and he will make it this time with her, even if the order won’t speak to him (because of his dad). They pack supplies and start their climb. Isla starts whining before they’re even one fifth of the way up. Then they run into some monsters with talons and sharp horns around their heads, they manage to outrun them although Isla’s leg gets cut, and the monsters stop following when they get trapped in a narrow hallway by their own horns. Then Isla and Grim almost drown, but Isla figures out to go deeper into the water where there is water flowing and they are washed through a tunnel by a current. They find a large ledge next to the water where they can climb out. They rest there for the night and let their things dry. The next day, they continue their climb and find a giant faceless grasshopper that tracks the scent of blood. Isla kills it by cutting her leg more and pointing her sword at the grasshopper, it impales itself on her sword as it runs toward the blood. Then they’re at the Prophet’s order, only Isla is allowed to enter. She meets Eta who has a book of prophecies (made from the Prophet’s skin). Eta tells Isla that the storms are caused by a portal somewhere in Nightshade and that it is growing larger. The portal cannot be used to travel through, since it would kill the traveler in the process. Unlike the portal on Lightlark which was created more like a bridge and would only kill the weak who tried to travel, this is a rip in the seam between worlds and more dangerous. Eta doesn’t know where the portal is, only that it’s how the Prophet originally came to this land. Isla asks about her own prophecy, but Eta only tells Isla that she will kill another powerful heart - but doesn’t specify whose. Eta warns Isla that she has already been betrayed by another Wildling, the nightshade was poisoned, not killed by the storm. The person who has betrayed now already betrayed her once before. To find them, Isla needs to follow the snakes. When Isla asks when she will die, Eta does not know. But the auger lives in the woods and likes blood, and he likes it best from a heart, he may be able to look at her blood and give her an answer. She and Grim leave the mountain and Isla decides to make a visit to Azul. Azul is not pleased to hear she’s married to Grim - who he does not like. He believes that Grim will invade Lightlark again regardless of his promises. She tells Azul about the prophecy, so he can hold her accountable and keep her on track. She also tells him about the storms in Nightshade, asking if he’s ever heard of storms coming from a portal. He hasn’t, but he tells her that in Skyling they read omens in the clouds, and they’ve been told that the mother of all storms is coming. He calls it a reckoning. He gives her stormfinch, a bird that will alert them to an impending storm so they can get people to safety. He also gives her a ring with a blue stone. When the storm hits, take the stone high into the sky and trap a bit of the storm inside the ring. When the storm is over, release the storm inside the ring and it will lead them back to the portal. Azul also returns the ring she once gave him, but he’s added a little extra to this stone himself. After their visit, she goes to her room on the Wildling Newland and finds the feather she took from Celeste’s room, now free from the orb it had been stored in. It feels like it’s more than just a feather and when Isla runs her finger along the edge, the point makes her bleed. It’s so sharp! She tries to write her name with the blood from her pricked finger, but nothing happens. She can’t figure out what’s different about the feather. Isla wants to find the Wildling traitor, so she goes to where the Wildlings are living in Nightshade - at a castle that once belonged to her father. Grim tells Isla that she still has family on Nightshade, a cousin. Of course it’s Astria. Isla questions every Wildling but only manages to find out that a bunch of snakes came out of the nightbane field before it withered. She speaks to Wren, who is playing with a bunch of snakes in a tree, and tells her there is a traitor among them. Wren agrees to alert Isla to anything strange that she notices and sends Isla home with one of the snakes, which Isla begins to wear around her wrist. A poisonous snake from the Wildling Newland whose venom can kill or can heal if mixed with the correct plants. She needs to see the auger which means Isla needs a heart. She watches from the rooftops of a town until a man tries to strangle a woman, Isla kills him and cuts out his heart. When she finds the auger, he takes the heart and demands more. Three times this happens until Isla finally comes back with eight hearts at once and he invites her into his cave. He drains the hearts’ blood into a pool - which is already filled with blood, then tells Isla to get in. He cuts her a little and she is pulled under, almost drowning in the blood. Isla wakes up back on solid land and the auger gives her bad news: she won’t make it through the storm season unless something changes. She could lengthen her life span using skyres, but no one remembers how to draw them since the Prophet has died. The auger reveals that one of the Prophet’s followers ripped the Prophet’s book and took some of the pages to Lightlark, the pages that tell where the portal is and how to close it. Isla could take the power from the portal and extend her life. New plan: find the portal, take its power, close it. Before Isla leaves, the auger urges her to find the truth about herself, then her path will be clear. She returns her snake to Wren and that evening, Isla is attacked in her room by Tynan. He has her pinned by his power, but he doesn’t know Lynx sleeps in her room. The panther attacks him and hurts his neck, allowing Isla to be freed. Grim portals in and is going to kill Tynan, but Isla does it herself instead. She realizes she needs to make sure this doesn’t happen again - if Nightshade wants a villain, a snake Queen as they’ve been calling her, then that’s what she’ll be. At the next gathering, she dresses and accessorizes with a bunch of snakes, carrying Tynan’s severed head in for all to see. Afterward, Astria comes to her rooms. They almost have a pleasant conversation. Astria tells Isla about her difficult feelings about Isla’s father and that she doesn’t respect his decision to leave. Later, Isla goes to the Wildling Newland to get a few things from her room, and she sees the paper she wrote on sitting with the feather. Underneath her name it now says “Hello, Isla” – in Aurora’s handwriting. Isla takes the feather to the blacksmith, who notices that the tip is covered in shademade. The metal glimmers like a diamond. He explains that a piece of soul has been stored in the feather, Isla’s power woke it when it touched her blood. Moreover, the feather is from the old world. There aren’t many relics left from there. It seems that Isla has started sharing memories with Lynx, she sees her father for the first time through Lynx’s eyes. Grim comes to Isla and asks her to marry him again. The Nightshade people believe she is a traitor, a spy for Lightlark, that she lacks commitment to them. They’re suffering because of it; a wedding would help, and it may distract them for a while from wondering when the next storm will hit. Isla agrees, they’ll have a wedding. Isla continues to play vigilante and cutting the hearts out of baddies in town, rationalizing to herself that it’s fine because the auger said she’d be back, she needs the hearts. She starts getting snacks left for her in her hiding place and is even followed at one point, but it’s only the woman that Isla saved the night she took her first heart. Sairsha: who wants to thank her for saving her and continuing her work, killing the bad guys. They people of the town call her the heartripper, and the people Sairsha knows are thankful. Eventually, Isla ends every night with Sairsha at the bar, staying for an hour before going back to her room. One night, Isla is woken by Lynx alerting her that Oro is at the window. Oro felt the bond between them weaken and got worried about her; he wanted to make sure she was safe. He’s only there a moment before stormfinch starts singing. She tells Oro to hide and portals to Grim’s room. They go together to Wraith, and they fly toward the storm. Grim looks sad and when Isla questions him about why, he says he wishes Isla didn’t feel the need to keep so many secrets. He knows that she went to see the auger because so did he - he was told the portal on Lightlark is the only way to save her. He urges her to reconsider using it. This storm is pelting them with little shards of metal, leaving them sliced up, and Grim’s power won’t work because the metal is shademade. They fly as close to the heart of the storm as they can, and Isla traps a piece of the storm in the ring. Then she promptly drops the ring. She is going to try again with a different piece of jewelry, hoping that she can get it to work, but then they see the clouds turn red and a creature emerges, shooting lightning from its jaws. Wraith tries to flee but he is hit by the lightning, and they fall. Wraiths can no longer fly, his wings are torn up, but he wraps Isla and Grim up in his wings to protect them. Before they hit the ground, the storm fades and Grim’s powers return. He’s able to portal them to the ocean for impact, then back to shore, then to Wraith’s stable. Isla begs Grim to portal her to his room, then take wraith to the Wildling house to be healed. She will get her starstick, clean herself up, and meet them there. She doesn’t seem at all worried about all the wounds that Grim took protecting her from the shards of flying metal. He does as he’s asked and once Isla has her Starstick, she portals to her own room, to Oro. She needs to break his heart so he won’t come back, this was too dangerous. She points to the pile of daggers in the corner of her room and tells Oro what she’s been doing with them, how she’s been enjoying killing the people. His flair tells him she’s not lying, but he doesn’t want to believe it. She portals him back to his room on Lightlark and returns his necklace, asking him not to find her again. Before she can portal away, Zed sees her. Zed is the fastest Skyling and manages to shoot three arrows at her before Isla disappear. One hits her in the stomach. Oro starts to heal her, but Isla tells him she’s agreed to marry Grimm again and portals away. She lands at the Wildling house where Grimm stitches her up, insisting that the last of the elixir be used on wraith. He must know at least some of what happened because someone had already started binding Isla’s wound, but he doesn’t ask, just comforts her as she cries. Some of those tears are grieving Oro, knowing that they can never be together. Not if his best friends are willing to kill her. The storm ends and Isla spends her mornings searching for the ring, her evenings with Sairsha as she hunts down bad guys. She’s been watching one guy for days; she must be careful because he’s a strong wielder - she finally surprises him in an alley. But she has trouble getting the knife into his chest to kill him. Grim shows up and gives her the assist. He has known what she’s been doing for some time, but he’s not going to stop her. She can kill him too if it’s what she wants, his heart is hers already. Grim tells her he will see her at the altar. Their wedding do-over is the next day, and sorely needed to improve citizen morale. The wedding takes place in the greenhouse that Grim had built her as a wedding present for their last wedding. All the Wildlings attend except two: Terra and Poppy. Eta officiates, proclaiming their union one that was foretold. Isla gives Grim a necklace of his own, a family heirloom provided by Astria. After the ceremony they dance and eat, until a guard comes in to alert Grim about something. Isla follows Grim and sees that hundreds of gravesites have been desecrated and dug up. She sees a snake in the center of the graveyard before it burrows under the ground, this was done by a Wildling. She portals to the only Wildlings not at the ceremony and demands that Poppy and Terra be thrown into prison. Isla will not be swayed, even when Wren tells her that she’s made a mistake. She goes to see the blacksmith and asks if there’s a way to track a ring. There was a ruler with a tracking flair, but that ruler is now gone and the item the blacksmith had made with his blood was also lost. But… that ruler had bound his power to a marking. One of the skyres the Prophet used. The blacksmith warns Isla against them, he’s seen even the best people turned into monsters from messing with skyres. They demand a price and that very well may be your soul. Not to mention, he doesn’t know how to use skyres, even if he had a completed one. That strikes Isla as a strange statement, what does he mean? He shows her a dagger with a marking and tells her it only shows half of the skyre. He doesn’t know the rest. She copies the shape of the mark onto a piece of paper. Besides, she’d need a portion of what was lost to use the tracking skyre, which she doesn’t have. She decides she needs to ask someone who was alive long ago who’d know how to draw a skyre. She uses her feather to ask Aurora. Yes, Aurora knows how. Yes, she will teach Isla. Why? Redemption. Of course, Isla doesn’t trust Aurora, even a dead Aurora. She is missing something, she knows it. She portals to town and sits on a rooftop, preparing to make someone else pay for this anger. Sairsha joins her and they share some pastries. Isla talks about how she’s always a disappointment, Sairsha urges her not to be so hard on herself. The hardest part of anything is not the doing, it’s the trying. Sairsha’s dead sister used to tell her that. She asks Isla why she kills people; Isla echoes the feather: for redemption. Sairsha gives Isla some wine. Sairsha once joined a group for redemption, they made her think she could use her talents for good. Isla can’t feel her face anymore. She’s growing weak. The wine was poisoned! When she wakes up, Isla’s surrounded by the people she always sees in Sairsha’s bar, now wearing hoods and cloaks and looking excited. But they aren’t here to kill her, quote the opposite. They’re followers of the Prophet and they’ve been waiting for her. As the prophecy says: at the end of the world, a girl will be born of life and of death. She will be a blessing or a curse. She will save the world… or end it. One of the men, Ragan, holds his sword out to her. When she takes the hilt, he impales himself upon it and dies. One by one, the people surrounding her kill themselves but make sure that it’s Isla’s hand that does it. If she had been able to use her powers, this wouldn’t have happened. Isla takes her bracelets off. Isla sees Astria in the library and asks about her father. Astria tells Isla that he fell asleep outside one day and woke up in the middle of the night, that’s how he found out he was immune to curses. But he always envied the portaling flair that Grim has, since he always wanted to travel. In fact, her father collected maps, would even make his own. They should still be in his room. Isla portals to the house the Wildlings now live in and finds the only room still untouched, her father’s room - mostly because the Wildlings can’t get in. But the door opens for Isla, and she sees so many books, letters, maps. One map takes up the whole wall with hand drawn countries and islands. She sees Lightlark and the Wildling Newland, she sees locations she’s never seen on a map before. Including a large island to the west of Nightshade. It even has a name: Isla. She takes that portion of the map with her. She uses the starstick to try to portal to the island and almost drowns when she lands in the ocean first. But she finally makes it to her destination and finds a lush island dense with fruit. Her father’s biggest secret. Isla has a dream where she sees a snake and follows it, follows a whole hallway of snakes to a mirror where she sees herself covered in snakes. The stormfinch sings again, in real life not the dream. She and Grim take her other ring and go to one of the outer villages to evacuate the people. Eventually they can do no more because the shademade nullifies their powers. She tries to capture the storm, but she’s too far away and she can’t get closer since Wraith is still injured. When she stands and sees all the death and destruction the storm wrought, she goes back to the feather and asks Aurora to teach her about the skyres. Aurora only knows one marking: to funnel and control power. But she knows you must write a skyre with a shademade tool and use an item of power for the ink. Isla learns the mark and touches the shademade tip of the feather to a Wildling ruby heirloom made with the power of one of her ancestors. She draws the marking on her arm using the ruby ink, and the pain is worse than anything she’s ever felt before. But afterward, Isla can use her power with a precision she’s never had until now. And even though Aurora doesn’t know more markings, she knows where Isla can find them. Isla tells Grim she wishes there were a place that they could visit to be alone together for a few days, and although she has ulterior motives, she means it. He may know of a place: the winter palace. His favorite place to be as a child, because his father wasn’t usually there. They share tales of when they were children and Grim tells her how he discovered his flair (being punished in his room at age seven for taking a hit during training, he was crying and desperate to be anywhere else). She asks if there’s a library and there is - but it’s not full of fun books, just ancient texts chosen by his ancestors. Bingo. The next day Grim shows Isla a huge, ancient hedge maze - where he used to hide from his father. It nullifies all powers, including Nightshade. In the center, Cronan Malvere lays in a large shademade coffin. Afterward, Grim shows her the library and lets her look through it alone. She asks the feather what she’s looking for and it responds: the book cursed closed. She thinks she finds it and can open it since curses don’t work on her, but the book seems to be completely blank. When she looks a second time, some of the pages now have writing, including the end page that bears a drawing of a skyre. Isla goes through the book again. Grim feels that Wraith is getting restless, so he leaves for a bit to exercise him. Isla continues exploring the book, she finds a few full skyres, a lot of partial skyres, but no descriptions of what they do. But the book also tells her that bones are more powerful than blood. If she wants a powerful skyre, she’s going to need some powerful bones, and she knows exactly where to get them. As she walks through the maze with the book in her hand, she is attacked by a beast - possibly from a prior storm. It slices her leg up and she tries to run from it, but three more appear. She runs into the maze, where they catch her. She tries to climb the hedge; they pull her down. She realizes she’s still holding the book, the only thing between her and the beasts. She opens the cursed book and a different beast crawls out, this one has wings. It chases the non-winged beasts down and destroys them. Isla knows she doesn’t have much time; she could be next on the winged beast’s radar, and she’s already lost in the maze and losing blood rapidly. But she’s so close to the grave and this could be her only chance to get the bones! She runs to the tomb and opens it, only to find it empty. She climbs to the top of the hedge and starts running for the castle. Luckily, there’s a thick layer of ice for her to run on. The beast starts to chase her down and she makes it to the edge before falling off the hedge. Luckily, Grim is back. He catches Isla and kills the beast. He takes her inside and by the time she wakes up, he’s already wrapped her leg and seen her marking - the one she’s been hiding. He asks her about the book, and she explains that she thought it might help her find the portal, and she was right! She thinks Cronan’s tomb is the portal. Cronan’s flair was portaling, like Grim. Maybe his bones opened a portal that hadn’t been closed yet. There’s another cemetery desecrated, but Poppy and Terra are still in jail. Isla visits them and they tell her again that they did not betray her, they did not dig up the graves or ruin the field of nightbane or kill her parents. And she can tell by using Oro’s flair that they are not lying. Someone else has betrayed her. She visits the auger again and asks if he has the blood and bones of the Prophet - which he does. She wants to use them to track the missing pages of the Prophet’s book (made from the Prophet’s skin and written in his blood). The auger gives her a tooth from the Prophet’s skull. He also tells Isla that he can feel her blood being soured already, it will only get worse the more skyres she draws. She goes to the island named for her (or the other way around) and tries to draw one of the four skyres she now has seen completely. She doesn’t know what they mean, she’s going to try each one until she finds the right one, hopefully. But she draws the first skyre wrong and she almost dies of it. She wakes up hours later and returns to Nightshade, to find that there has been an attack on a town. Grim won’t tell her exactly what happened, only urges her to rest since she hadn’t slept the night before, but she overhears Astria giving him a report. A Wildling destroyed a town, using power that has not been seen for ages, and they looked just like Isla. But Isla insists it wasn’t her, and Grim believes her. She keeps trying to make the skyres and eventually succeeds but before she can track anything, there’s an alarm. Astria tells them there’s an army at the gate, an army of Nightshades. The ground shakes and breaks apart right underneath Isla’s feet, she falls deep into the ground to find a woman who looks like her. Lark Crown. Lark explains to Isla that she never died but was buried by someone she once trusted - we will get to that in a minute. Worlds are built on bones (apparently), so many people died to create Lightlark, while the heart of the island was stolen from their original world. The land that made Nightshade, however, didn’t have all the dead to build upon. It’s why Cronan killed most of his children, to fuel the land. Cronan should have died to stabilize the land, but he didn’t, he buried Lark instead and stole her power over the years, finally using his power to open the portal to the old world only after he had enough of Lark’s power to survive the journey. Lark believes Cronan lives still because his curses have not ended yet. Now Lark wants to create another new world. She should have killed Horus and Cronan to build Lightlark, she will learn from her mistakes and kill Grim and Oro to make the new one. Her original plan included killing Isla too, but now Lark thinks she can use Isla instead. She can give Isla her life back! But Isla leaves, making a tunnel for herself with her power and flying to Grim’s army. Except it isn’t Grim’s army at all. It’s Lark’s army of dead. Grim’s army marches to meet Lark’s, but they are no match. They can’t kill what isn’t alive. But Isla can, Grim can. It will rise again but at least they can kill them temporarily. They tell Grim’s army to fall back and they fight together from Wraith’s back, just the two of them, until Lark’s army retreats. The blacksmith calls for Isla. He knows Lark is here and she will be coming for him. He built the cage that Cronan used to contain Lark, trapped her while she was sleeping, and Lark will use the blacksmith to help her destroy the world. He has made Isla some armor entirely out of shademade and some weapons, now he needs Isla to kill him. Before she does, he tells her that his name was once: Ferrar. She puts a dagger in his heart. She takes the armor and leaves just before Lark gets to his forge. Isla goes to the Wildlings and gives Wren her starstick, telling Wren to get all the Wildlings out. Then she goes to Grim, who she has already told about Lark but who didn’t seem surprised enough. She remembers that once Oro said Grim protects them from something even worse than the curses, and she realizes that they both knew about Lark. Grim confirms it. He knew that Cronan had trapped Lark and that only one of his line, or the death of that line, could release her. Grim told Oro before the Centennial so that Oro wouldn’t be tempted to kill Isla, since it wouldn’t end the curse anyway. Oro knew just like Grim did that Lark was as ruthless as Cronan, most people do not remember that now. They did not tell Isla because they did not want Isla to try to free her. Isla reveals that Cronan is also alive, he went through the portal. Grim and Isla don’t think Lark can be killed. So, they need to push her through the portal and then close it. Isla thinks the missing Prophet pages are on Lightlark, which will tell her how to open and close the portal. She’s going to go find them using the Prophet’s tooth. The tooth leads her to Sun Isle, to a gate she can’t open it. While she’s trying to batter it open with a tree, Oro steps up and puts a dagger to her throat. He accuses her of killing some of his soldiers, but she tells him that Lark is awake, it was her that killed them. Isla explains why she needs to get past the gate. Oro can take her but it’s going to be awful, it’s a haven for Sun power but this area is so brutal that it has killed even Sunling rulers. Isla is going to chance it anyway. They walk for hours in the miserable heat when they see a sandstorm approaching. They run for shelter, but Isla traps a part of the storm in her ring before sheltering. It’s really hot in there and they both end up naked, with Oro touching her body using his Moonling powers to cool her down. But they go no further, and he tells her to go to sleep. She dreams of the day before the two of them fought Nightshade. And Oro can hear her dreaming about it, calling out his name. She wakes up and is embarrassed, they get dressed and keep going. They stop at an oasis where they both get naked… again, then they continue. To the tomb of Horus, which is only going to be visible for a few minutes so they best hurry. The tooth flies right to where the missing pages are, Isla reads them quickly and then pockets them. They say that to close the portal they will need several items of power to draw several skyres. They see Horus’ tomb and Oro tells Isla that Horus had a bone that was very powerful (or that’s the rumor anyway), several people have tried to break into his casket and steal the bone, but the casket can’t be opened. Isla smears her blood on it and opens it no problem. Inside, the not decayed body of Horus is holding a bone. Oro takes the bone thinking it may help them against Lark, and the body crumbles to dust. They leave but there’s another sandstorm brewing, they will have to wait. Oro falls asleep, they’ve been walking for days, and he’s not slept yet. While he’s sleeping, Isla steals the bone and leaves, hoping to make it to the gates before Oro realizes she’s gone. When she gets to the sandstorm, she releases the storm the caught in her ring and uses it to make a tunnel through the flying sand. She keeps walking toward the gate. Obviously, Oro catches up to her and traps her against a tree. He knows that she’s lying when she tells him she doesn’t care about him. He walks away frustrated, as if he’s going to leave her, but they’re very close to the gates now and he can see Lark’s army just outside the gates, but even Lark is unable to get through. Isla pulls her necklace, calling Grim - who destroys the army with his power, at least for now. She tells Oro and Grim to play nice - to beat Lark they’re going to have to work together. They gather all of Oro’s friends except for Zed, who is in jail for stabbing Isla. They’re not fond of Isla, but they’re willing to work together. Enya and Calder will gather the rest of the people to be evacuated, the bodies of the remaining dead will all be burned. Grim - who has returned the Nightshade sword to the thief’s lair - will retrieve it again. Isla will find Remlar. Oro insists on going with her, he doesn’t trust her or Grim. But before they can set out, Grim returns and tells them that the thief’s lair has been cleaned out, it’s completely empty. They pull Zed out of jail, who will find the only other person who is a better thief than him and both he and the thief will help Grim find the sword. Then, Isla and Oro look for Remlar, who is also missing along with all the other bee people. They do eventually find him, and Remlar confirms that he knew Lark personally, he was one of the only beings she left alive while making the island - because he was useful to her. He knows a curse that can weaken Lark, and he will tie the curse and his own essence to a dagger that Isla can use to stab Lark. Oro and Isla leave to give Remlar time to work. Isla wants to investigate the portal on Wild Isle and sees that the door to the portal is shademade. As she investigates, she sees Wren, who has never been to Lightlark and should not be there now. Isla gave Wren her Starstick to save the other Wildlings. Isla chases Wren down and her eyes are empty, Lark has killed her and made her rise back up. Now, Lark has the starstick. Suddenly, Isla cannot feel Grim through their bond. She cannot access his powers. She panics, thinking he’s dead, but Oro reassures her. Grim is difficult to kill - he’s likely just bound somehow. They can figure this out together. They go to the shore, where they find themselves surrounded by Lark’s army. Isla freaks out in her panic for Grim, and now for Oro, and everything else. She lashes out with her power, destroying Lark’s army for the moment… and accidentally putting a stone dagger not through Oro’s heart, but just next to it. Isla tries to heal Oro but she’s not fast enough. He’s dying already and she hasn’t even removed the blade. She pulls her necklace and Grim arrives with Zed, apparently that still works. Grim explains that they’d been imprisoned. Now that they’re free, Grim portals all four of them to the Sunling castle - where Isla finds some Wildling elixir. Enya comes in and helps heal Oro, he’s still weak but he will live. Isla asks Zed how they got caught, but he won’t discuss it. Grim reveals that Zed got in some sort of argument with the other thief - who we still don’t know the identity of. Isla asks Grim to take her to Remlar, who is not quite done with the dagger. She waits while he finishes and asks who he would choose to kill: Oro or Grim? His answer is easy, he would kill Oro. Remlar tells Isla that in the old world, Oro’s ancestors had ruled the skies but got greedy and wanted everything, taking power until the others revolted against them. Isla and Cronan decided to start over, convincing Horus to join them. Oro is the last of that ancient line and killing him would end the curse that limits the power of the others. Yes, killing Cronan would do so as well since he created the curse, but that would be much more difficult since Cronan is no longer on this world while Oro is right here and easily killed. Isla has the power of the three original rulers: sky, land, and underworld. And the heart of Lightlark chose her, who knows what that means. Isla stages a trap. She pretends to find the heart of Lightlark, which Lark wants. Lark arrives and demands the heart from Isla, but the heart is not really the heart. It’s a glamoured acorn. Isla hands it over. But the acorn is not really an acorn, it’s a bomb. It explodes as Lark holds it and Oro comes out of nowhere to stab Lark with the cursed dagger. But Lark didn’t come alone, Cleo fights back - stabbing Oro with an ice dagger while Soren grabs Isla from behind, putting a knife to her throat. This stills Isla’s comrades who are afraid that if they fight, they could get Isla killed. They watch as the cursed dagger does absolutely nothing to Lark and Remlar’s dead body falls from the trees. Lark laid a trap of her own. She killed Remlar, knowing that would negate the curse on the dagger. Isla pushes her power out and portals everybody away from the glade, stifling Grim’s power through their bond so he cannot portal back. Lark traps Isla and puts her in shackles, made with the shademade bracelets that Isla left in the blacksmith’s forge. Lark tells Isla that she will find the others and she will send pieces of their bodies to Isla until Isla agrees to help, however long that may take. Isla is trapped, she doesn’t know how long it’s been. She is underground and has no accurate way of tracking the passage of time. Lark sends an undead soldier to force Isla to eat and drink. She can’t reach Oro or Grim through her bonds, and she can’t reach her necklace chained as she is. She thinks of what the blacksmith said to her: that she has everything she needs. She runs through her research and starts to realize that as she killed people, it felt like she grew stronger. Like she gained new powers. She realizes that maybe her flair is not being immune to curses like her father, it’s rare for flairs to be passed on from parents to children. Maybe her flair is absorbing the power of the people that she’s killed, and she is the one responsible for her parents’ deaths, giving her the immunity flair. Poppy and Terra did tell her it wasn’t them that killed her parents, and she now knows that was the truth. Which means that she has the blacksmith’s power too. She concentrates hard and her shackles fall off. She blows her power outward, creating a crator in the surface of the world with her at the center - free. She goes to Poppy and Terra first, she tells them that Wren is dead. After she portaled everyone to the Wildling Newland, Wren had stayed on Nightshade and paid the price. They tell Isla that she was born with too much power, her first cry brought the castle down around her and killed her parents. In fact, the only person who survived the crumbling castle was Isla, and only because Lynx protected her. They used to grind shademade and put it into her food to help keep her power in check. When they told her she’d been born without power, she never even tried to access it. She portals to Remlar’s body, retrieves the dagger, and returns his body to his people. When she leaves, she pulls her necklace. Grim lands next to her with Wraith and informs her that Lark went underground a few days ago. He thinks Remlar’s blade weakened her, even if Lark didn’t die. Isla asks him to gather Oro and Oro’s friends, she is going to see Azul. Isla tells Azul that the grandfather of all storms is going to start tomorrow, and she’s going to create it. She takes Lynx to Isla Island with her; she realizes that Lynx has been there before. He takes her to a house that her parents built together, and she finds a letter to her from her father. He explains how her parents met, and that her father had the blacksmith make a charm for Isla’s mother that made her immune to the curse – which is how she didn’t kill him. He also tells Isla that they know what will happen to them, how difficult Isla’s life will be and that she will cause their deaths, yet they are choosing to have her anyway. Her mother’s flair, which no one else was aware of, is the ability to see the future. She’s had the blacksmith make that into a charm as well, so that Isla can choose to have the gift or not. Next to the letter is a bracelet with a little vial charm. Breaking the vial would give her the gift of foresight. Isla puts the bracelet on but doesn’t break it, at least not yet. Grim comes back and meets Isla that night; everyone has their orders, and he has portaled away every person of this side of Nightshade to protect them. The next day, Grim dresses for war and meets Oro on the field of battle, this time as allies. Isla draws another skyre using the god bone from Horus’ casket. Lark rises again and her massive army with her, Grim and Oro fight back-to-back as Isla watches from above on Wraith’s back. Zed delivers something to Isla, a bunch of storm rings from Azul. Isla flies up and a storm starts. Once the shademade starts falling, Lark approaches on her own flying steed, a massive creature with six heads. But Isla has a new trick up her sleeve - Cronan’s sword. She uses it to call the dreks, which swarm Lark’s creature. Then Isla calls the storms from all her rings and Lark’s beast dies, plunging to the ground. Isla retraps the storms, now all melded together as one big storm. Next, Calder will find Lark’s broken body and trap it in ice as Isla meets Oro and Grim at the blacksmith’s forge. But first, Isla goes to the winter castle… where she is attacked by Cleo. Lark is standing next to Cleo, so much for her being frozen. But Isla visited Cleo last night and made Cleo a promise, so Cleo stabs Lark with a blade of ice repeatedly, reinjuring her as quickly as Lark heals. Betrayed! Isla puts on the armor that the blacksmith made for her and runs to the maze, she doesn’t have much time. Cleo can’t hold Lark for long. When Isla gets close to the maze, Lark shows up behind her, still healing from her wounds. Isla calls the dreks again. Then, she portals them both herself and Lark to the center of the maze. Oro and Grim wait for Isla at the forge. The portal will require all of their powers to be closed, Isla is going to use the forge to create an item. She will meet them at the forge to incorporate all their powers into the item. Grim and Oro are both concerned, Isla is taking longer than she should. When Oro hears the dreks again, which should have been gone now that the storm is over, he realizes what she’s doing. She can use all their powers herself. She’s trying to sidestep the prophecy, getting them both to the forge to keep them safe as she does it all herself. She told only Grim her “plans” because if she had told Oro, he would have known that she was lying and had a whole different plan of her own. He tells Grim and they run toward her. Isla had realized that the portal on Wild Isle was made of shademade infused with Wildling blood. The auger helped her recreate the technique and infuse her own blood into Cronan’s tomb. She fights Lark as she feels Grim and Oro coming closer. Isla destroys Cronan’s casket completely. She learned from the scroll (which Remlar helped to translate) that the portal can only be closed from the other side. That she needed the name of the other world to get there, but luckily the Prophet carved the name on his own body and the auger told her what it is: Skyshade. Isla has Cronan’s sword, which she can use to track him down in the old world - since it was made with his blood. She has thought of everything. She will go to the other side and close the portal. She will take Lark with her - Lark who was even more powerful there and was able to resurrect people completely. She will kill Lark and take that power to be able to bring back everyone who she has killed, and Cleo’s son. Grim and Oro fight their way through the maze, Isla’s dreks trying to hold them back. But by the time they get to the center, all that is left is a charred circle and a burnt feather, the feather that Isla had used to speak to Aurora. Except, it hadn’t been Aurora at all. It was Lark’s soul in that feather, which Isla woke up when she pricked her finger on it. Isla had been the one to wake Lark after all. Lark had only led Isla to believe it was Aurora so she could lead Isla to all the information about the skyres. Information that Isla just used to portal them back to Skyshade.

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